Remnant 2 is stuffed to bursting with weapons of every kind, and this information has all the particulars on each. We’ll listing out what it does and the place you will get it in easy phrases so you can begin capturing up baddies rapidly.
Should you’re simply setting out – take a look at our Starter Information. We even have a load of content material on the unique Remnant: From the Ashes which could whet your urge for food.
In Remnant 2 weapons are damaged down into three classes: Lengthy Weapons, Hand Weapons, and Melee Weapons. We’ve used these 3 classes under to maintain issues easy. Preserve this web page bookmarked, as we’ll add any additional weapons we proceed to search out discover.
Lengthy weapons are your fundamental class of weapon within the recreation and can normally be the gun that does the majority of the harm in your arsenal.
Rusty Lever Motion
- DMG: 55
- RPS: 1.8
- Journal: 10
- Weak Spot Harm Bonus: +100%
- Stagger Modifier: 0
The Rusty Lever Motion is a rifle that fires extremely slowly and does fairly low harm. It is your beginning weapon and may in all probability be traded out nearly instantly except you are a masochist. Additionally, it has no mod or mutator slots so you’ll be able to’t even improve it that effectively.
Rusty Lever Motion Location
You begin the sport with the Rusty Lever Motion lengthy gun.
XMG57 “Bonesaw”
- DMG: 22.8
- RPS: 9.5
- Journal: 150
- Weak Spot Harm Bonus: +100%
- Stagger Modifier: 0%
The XMG57 “Bonesaw” is an LMG that may actually minimize down your enemies, and has the ammo to again it up, however will go away you within the lurch with regards to reloading.
XMG57 Location
Purchase the XMG57 “Bonesaw” from Brabus in Ward 13 or select the Area Medic Archetype at startup.
Widowmaker
- DMG: 125
- RPS: 2.4
- Journal: 1
- Weak Spot Harm Bonus: +120%
- Stagger Modifier: 20%
Widowmaker is a robust sniper rifle, so it does a ton of injury but additionally fires extremely slowly. An incredible alternative for a crack shot, however in all probability not a favourite of the “pray and spray” set.
Widowmaker Location
Purchase the Widowmaker from Brabus in Ward 13.
AS-10 Bulldog
- DMG: 72
- RPS: 2.5
- Journal: 12
- Weak Spot Harm Bonus: +100%
- Stagger Modifier: 10%
The AS-10 Bulldog is a robust shotgun that may hearth a powerful variety of rounds earlier than you begin its laborious reloading animation.
AS-10 Bulldog Location
You should purchase the AS-10 Bulldog from Brabus in Ward 13, or the Challenger Archetype begins with it.
Blackmaw AR-47
- DMG: 17
- RPS: 7.3
- Journal: 38
- Weak Spot Harm Bonus: +100%
- Stagger Modifier: 0%
The Blackmaw AR-47 is a comparatively normal assault rifle, however that additionally makes it comparatively strong and reliable while you sink your improve supplies into it.
Blackmaw AR-47 Location
Purchase the Blackmaw AR-47 from Brabus in Ward 13, or select the Handler archetype at startup.
Coach Gun
- DMG: 115
- RPS: 2.3
- Journal: 2
- Weak Spot Harm Bonus: +100%
- Stagger Modifier: 10%
The coach gun is a beast of a weapon as a result of it is mainly a blunderbuss that’s held collectively by a want to see your enemies explode.
Coach Gun Location
Purchase the Coach Gun from Brabus in Ward 13.
Huntmaster M1
- DMG: 70
- RPS: 1.5
- Journal: 7
- Weak Spot Harm Bonus: +110%
- Stagger Modifier: 5%
The Huntmaster M1 is a good carbine rifle so when you prefer to be in command of the place each particular person bullet goes it is the job for you. It is also the go-to alternative for
Huntmaster M1 Location
Purchase the Huntmaster M1 from Brabus in Ward 13 or by choosing the Hunter Archetype at launch.
Wrangler 1860
- DMG: 55
- RPS: 2.1
- Journal: 10
- Weak Spot Harm Bonus: 110%
- Stagger Modifier: 0%
Because it sounds, the Wrangler 1860 is mainly a cowboy repeater. The first rate harm and better journal dimension makes it a fantastic compromise between a full carbine and a sniper rifle.
Wrangler 1860 Location
Purchase the Wrangler 1860 from Brabus in Ward 13 or choose the Gunslinger archetype.
Twisted Arbalest
- DMG: 80
- RPS: 2
- Journal: 1
- Weak Spot Harm Bonus: +100%
- Stagger Modifier: 5%
Like Krillan’s destructo-disc, however bouncier, that is nearly a novelty gun, however gee-whiz it is enjoyable watching enemies get sliced in half.
Twisted Arbalest Location
Defeat
Crossbow
- DMG: 115
- RPS: 3.4
- Journal: 1
- Weak Spot Harm Bonus: +115%
- Stagger Modifier: 10%
The crossbow is one hell of an extended gun when you persistently hit your targets’ weak factors. That sluggish price of fireside will make swarming enemies a problem, however these headshots are killer.
Crossbow Location
Go to Imperial Gardens and defeat the puzzle of the altar to search out the Crossbow hidden beneath.
Deceit
- DMG: 120
- RPS: 2
- Journal: 6
- Weak Spot Harm Bonus: +90%
- Stagger Modifier: +5%
Deciet Location
Go to Losomn and full the “traitor” side-quest to obtain Deceit.
Handguns are your secondary weapons in Remnant 2 and infrequently do the job of choosing up the slack when your main runs out of ammo or takes too lengthy to reload.
Rusty Repeater
- DMG: 15
- RPS: 7.2
- Journal: 15
- Weak Spot Harm Bonus: +100%
- Stagger Modifier: -10%
The rusty repeater is an previous and damaged down piece of tech which solely probably the most mad type of participant ought to try and take into the primary recreation.
Rusty Repeater Location
You begin the sport with the Rusty Repeater.
Service Pistol
- DMG: 24
- RPS: 6.5
- Journal: 9
- Weak Spot Harm Bonus: +105%
- Stagger Modifier: 0%
The service pistol is a good alternative for anybody who needs a extra “basic” handgun to make use of within the recreation.
Service Pistol Location
Purchase the service pistol from Brabus in Ward 13 or select the Area Medic Archetype at startup.
Silverback Mannequin 500
- DMG: 77
- RPS: 2.4
- Journal: 5
- Weak Spot Harm Bonus: +105%
- Stagger Modifier: 20%
The Silverback Mannequin 500 is so-named as a result of it hits like a straight-up gorilla. It is a marvel that it would not take your character’s arm off every time they hearth it.
Silverback Mannequin 500 Location
Purchase the Silverback Mannequin 500 from Brabus in Ward 13 or select the Challenger Archetype at startup.
Repeater Pistol
- DMG: 15
- RPS: 7.5
- Journal: 15
- Weak Spot Harm Bonus: +105%
- Stagger Modifier: -10%
The repeater would not have numerous stopping energy, but it surely does have the slight edge on its fellows with regards to choosing off weak factors.
Repeater Pistol Location
Purchase the Repeater Pistol from Barbus in Ward 13 or select the Hunter Archetype at startup.
Tech 22
- DMG: 8
- RPS: 16
- Journal: 30
- Weak Spot Harm Bonus: +100%
- Stagger Modifier: -10%
The Tech 22 is just a little underpowered, but it surely fires rapidly and comparatively quietly, when you’re into that type of factor.
Tech 22 Location
Purchase Tech 22 from Barbus in Ward 13 or select the Handler Archetype at startup.
Western Traditional
- DMG: 32
- RPS: 5
- Journal: 6
- Weak Spot Harm Bonus: +105%
- Stagger Modifier: 5%
As you’ll be able to in all probability guess, that is your basic cowboy repeating revolver and comes with excessive harm however medium bullet output and reload instances.
Western Traditional Location
Purchase Western Classsic from Barbus in Ward 13 or select the Gunslinger Archetype at startup.
Sureshot
- DMG: 105
- RPS: 3
- Journal: 1
- Weak Spot Harm Bonus: +110%
- Stagger Modifier: 10%
Sureshot is a high-damage weapon that firees actually slowly, however when you can hit weak factors it’s going to take individuals aside for you.
Sureshot Location
Purchase Sureshot from Barbus in Ward 13.
Dice Gun
- DMG: 24
- RPS: 7.5
- Journal: 5
- Weak Spot Harm Bonus: +85%
- Stagger Modifier: 0%
A bizarre gun that does not truly run out of ammo, however does overheat. The dice gun is a good addition to any construct that finds it’s working out of ammo too usually.
Dice Gun Location
Defeat the seal sentinals within the Labrynth after which ask Ava at Ward 13 to craft this for you.
Double Barrel
- DMG: 110
- RPS: 2.3
- Journal: 2
- Weak Spot Harm Bonus: +100%
- Stagger Modifier: 0%
Double Barrel is strictly what it seems like, a double-barrelled handgun, although handcanon is extra acceptable. It will take an enemies kneecaps off from 30 paces but it surely additionally solely has 2 photographs earlier than a reload so be sure to hit each time or it is curtains.
Double Barrel Location
To obtain Double Barrel you may have to go to the Asylum in Losomn and unlock the protected within the physician’s workplace.
When each different weapon has failed you, you’ll at all times have your trusty melee weapon to fall again on. Simply be sure to do not attempt to depend on it an excessive amount of. Nobody brings a knife to a gun battle.
Iron Greatsword
- DMG: 115.5
- Crucial Hit Probability: 5%
- Weak Spot Harm: +95%
- Stagger Modifier: 13%
The Iron Greatsword is what occurs while you attempt to cosplay as Guts from Berserk however on an excessive funds. This sword is a foul time for something that will get in the way in which of it.
Iron Greatsword Location
Purchase the Iron Greatsword from Barbus in Ward 13 or select the Challenger Archetype at startup.
Metal Flail
- DMG: 69
- Crucial Hit Probability: 4%
- Weak Spot Harm: +100%
- Stagger Modifier: 6%
An incredible weapon for chaining assaults collectively, the Metal Flail is a hell of a starter melee weapon.
Metal Flail Location
Purchase the Metal Flail from Barbus in Ward 13 or select the Area Medic Archetype at startup.
Metal Sword
- DMG: 56
- Crucial Hit Probability: 7%
- Weak Spot Harm +100%
- Stagger Modifier: 2%
The Metal Sword is the all-rounder of the starter melee choices at your disposal.
Metal Sword Location
Purchase the Metal Sword from Barbus in Ward 13 or select the Hunter Archetype at startup.
Rusted Claws
- DMG: 51
- Crucial Hit Probability: 14%
- Weak Spot Harm +110%
- Stagger Modifier: -9%
As with many claw-based weapons, the Rusted Claws are medium harm however extremely quick to assault with, and supply first rate important hit possibilities.
Rusted Claws Location
However the Rusted Claws from Barbus in Ward 13 or choose the Handler Archetype at startup.
Scrap Hatchet
- DMG: 57
- Crucial Hit Probability: 6%
- Weak Spot Harm: +105%
- Stagger Modifier: 1%
Mainly a modified pizza cutter, the Scrap Hatchet is surprisingly nimble and versatile for its dimension.
Scrap Hatchet Location
Purchase the Scrap hatchet from Barbus in Ward 13 or choose the Gunslinger Archetype at startup.
Scrap Workers
- DMG: 65
- Crucial Hit Probability: 6%
- Weak Spot Harm: +95%
- Stagger Modifier: 8%
The scrap employees is a little bit of a unusual weapon that may take some getting used to.
Scrap Workers Location
Purchase the Scrap Workers from Barbus in Ward 13.
Scrap Hammer
- DMG: 83
- Crucial Hit Probability: 8%
- Weak Spot Harm: +95%
- Stagger Modifier: 9%
Sluggish however a heavy hitter, the Scrap Hammer will not swat any flys but it surely’ll destroy a wall or two.
Scrap Hammer Location
Purchase the Scrap Hammer from Barbus in Ward 13.
Knuckle Dusters
- DMG: 43
- Crucial Hit Probability: 5%
- Weak Spot Harm: +110%
- Stagger Modifier: 5%
Respectable velocity and harm make these a devastating melee alternative if used appropriately.
Knuckle Dusters Location
Purchase Knuckle Dusters from Barbus in Ward 13.
Fringe of the Forest
- DMG: 88.5
- Crucial Hit Probability: 9%
- Weak Spot Harm: +105%
- Stagger Modifier: -15%
Whereas it is unlikely to stagger any enemies in any respect (almost) the Fringe of the Forest is lightning fast and excessive harm, making it a power to be reckoned with.
Fringe of the Forest Location
Go to the Imperial Gardens in Yaesha to gather this weapon.
Godsplitter
- DMG: 38
- Crucial Hit Probability: 2%
- Weak Spot Harm: +50%
- Stagger Modifier: -20%
Godsplitter Location
Go to Losomn and full the “traitor” side-quest to obtain Godsplitter.
Can You Promote Weapons in Remnant 2?
Thus far, it seems as if there is no method to promote your previous or undesirable weapons in Remnant 2. You possibly can solely promote crafting supplies to most retailers. That mentioned, there’s an opportunity that someplace hidden within the recreation is a weapon-buying service provider with a recreation this filled with secrets and techniques.