The Callisto Protocol developer, Putting Distance Studios, is going through a wave of layoffs following the middling reception of its debut Lifeless House-esque sport. The layoffs affected 32 workers.
Putting Distance asserted to IGN this was a matter of “strategic modifications” to higher the studio’s future initiatives. In addition they declare to have supplied significant severance packages and outplacement providers.
The Callisto Protocol failed in a number of methods. Greater-ups snubbed significant contributions after workers left early, the studio supposedly had a number of crunch time, gross sales reportedly didn’t recoup improvement prices, and the factor most individuals discovered off-putting — its main efficiency points throughout the board. Even taking part in on PC, folks discovered many, many points that shouldn’t have been in a completed product.
The sport has since been patched, however nobody will neglect the state it launched in. Within the time since launch, the studio has moved on to growing a DLC for the motion horror. It isn’t instantly clear how this impacts its improvement.
Putting Distance Studios’ full assertion
Putting Distance Studios and KRAFTON have carried out strategic modifications that realign the studio’s priorities to higher place its present and future initiatives for achievement. Sadly, these modifications have impacted 32 workers. Honoring the invaluable contributions of every departing staff member with materials assist within the type of outplacement providers and significant severance packages is our prime precedence throughout this tough second.