Loading display maps and motion physics are simply among the parts from The Legend of Zelda: Tears of the Kingdom that Nintendo is attempting to patent. Kotaku reviews: Automaton, a gaming web site that focuses on Japanese video games like Zelda, has a roundup of the 32 patents Nintendo put forth. A few of them are particular to Hyperlink’s newest journey, together with issues like Riju’s lightning capability, which lets the participant goal enemies with a bow and produce down a lighting strike wherever the arrow lands. The weirder ones are associated to baseline sport design and coding that applies to loads of different video video games available on the market. One of many hopeful patents pertains to the physics of a personality driving on high of a shifting car and reacting dynamically to it in a practical method.
The excellence, in accordance with Automaton’s translation of Japanese website Hatena Weblog person nayoa2k’s submit on the matter, is all the way down to how Tears of the Kingdom codes these interactions. Hyperlink and the objects he rides on transfer collectively on the identical pace, quite than Hyperlink being technically stationary on high of a shifting object as is frequent within the physics of different video games. The 2 are functionally the identical, however on condition that loads of video video games displayed characters who can stroll round on high of shifting autos, it is extremely unlikely this type of strategy hasn’t been utilized earlier than.
On high of attempting to patent the tech, Nintendo seeks to patent the loading display that reveals up when the participant is fast-traveling throughout Hyrule. This particularly refers back to the display that reveals the map transition from the participant’s start line to their vacation spot. Certain, that is fairly particular and never one thing each sport makes use of, however it’s nonetheless such a common idea that it feels nearly petty to patent it when it is hardly an iconic draw of Tears of the Kingdom.