Wildfrost has gone dwell with a brand new replace dubbed “A Higher Journey”.
The patch features a new chief choice system, extra rewards, an overhaul of the enemy wave system, and goal preview for enemies. That’s on high of bug fixes and another elements.
Right here’s the complete rundown:
Wildfrost “A Higher Journey” replace patch notes
Adjustments
- New Chief display screen:
– Earlier than beginning a run, there’s now the choice to decide on a tribe, then be offered with a selection of three leaders from that tribe.
– Adjusted and added some chief results
– Overhauled graphics- New Solar Vault reward after defeating a boss: Select 2 rewards from a randomized assortment of solar bells, charms and a crown.
- New Solar Bells
– Solar Bell of Well being – Chief well being +6
– Solar Bell of Time – Enemy Wave Bell Counter +1
– Solar Bell of Recall – Recalling a Companion will rely down the Redraw Bell by 2
– Solar Bell of Cost – Begin every Battle with the Redraw Bell absolutely Charged
– Solar Bell of Fellowship companion restrict improve to +2- New Enemy wave bell:
– Enemy waves not mechanically deploy.
– Wave Bell could be hit to name the following wave of enemies early. This may be helpful for establishing greater combos, hitting extra enemies with issues like Pombomb, I.C.G.M, holding Shroom on the board with the Fungo Blaster, and so on.- Crowns in retailers get dearer every time you purchase one
- Enemies drop extra blings & Kill Combos give much less blings
- Gnome Traveller occasion adjustments:
– Can now include playing cards from ALL Tribes
– Solely 2 of the three playing cards from the Gnome Traveller will include Junk
– Now reveals which playing cards include Junk- New Injured Companion occasion: achieve an injured companion out of your earlier run
- Constructive results faraway from Frost Bells (this can be a non permanent change as the following replace will embrace an entire new Frost Bell system)
- Unit targets: when hovered over, playing cards energetic in battle now present a goal of the place they’d assault. This may be toggled on and off within the settings.
- Allure Adjustments:
– Playing cards now present which charms they maintain when inspected
– Enemies can not maintain 2 of the identical attraction in a battle
– Added extra attraction choices for enemies
– Chunk Allure now provides 3 Enamel as an alternative of 4- Playing cards now present a flag of the tribe pool they belong to when inspected
- Mega Mimik now solely triggers when ally in row assaults
- Snobble Well being elevated from 3 to five
- Peppereaper Spice elevated from 3 to 4
Bug Fixes
- Fastened Van Jun’s ineffective impact as an enemy
- Fastened Monch + Soulbound concern
- Fastened concern with making use of zero Haze
Supply