Beginning Tenebris Pictura could have you scratching your head early on. You awake in a portray world, the place you be taught that you’ve the ability to leap into work and stroll round these areas. You may also break up your spirit out of your physique, the place a lot of the sport is concentrated. As you proceed, you’ll face varied puzzles and fight sections that depend on you weaponising your spirit whereas defending your physique because it sits idly by.
On the puzzle aspect, issues aren’t too horrible. Typically, there can be a pink goo, mist, or different form of impediment that your physique can’t transfer by means of, however your spirit can simply fly throughout. This results in some fascinating puzzle conditions, like controlling a lightweight beam that destroys partitions to provide your physique protected passage or one other mild that reveals how the home you’re in seemed in higher days. Some options to those are a little bit extra on the market than others, however general, we had fun overcoming the puzzles.
Fight, however, we by no means loved. You encounter demon monsters at nearly each flip that solely your spirit can assault. In these conditions, you have to depart your physique in a protected location, part off some enemies to provide your self a greater probability, and defeat them individually. There’s an extra catch: decreasing the enemy’s well being doesn’t defeat them. You need to then cause them to a portray the place they get sucked in. Whereas there are some particular skills you unlock as you progress by means of the sport to provide you extra performance in battles, we discovered the fight to be largely loathsome each time we engaged with it.
Because of this, Tenebris Pictura doesn’t ever set up itself as a sport you are feeling you have to see during. The world and puzzles could intrigue you, however the fight made us regularly need to stroll away from the sport.