Starfield is full of many sights to see, secrets and techniques to uncover, factions to affix, junk to select up, and, most significantly: quests. The most effective aspect quests found up to now includes a ship stuffed with some unfortunate individuals stranded in a planet’s orbit. Luckily (or sadly), you’ve arrived and are able to put your negotiation (or sabotage) expertise to work.
“First Contact” may be discovered by touring to Porrima II within the Porrima star system. There you’ll meet the crew of the ECS Fixed, who it appears are slightly out of time and place. When you’re a Star Trek fan, this quest’s story is similar to “The Impartial Zone” in season one among The Subsequent Technology. So, right here’s the place to search out “First Contact,” together with a number of tricks to get probably the most out of this maybe-somewhat disturbing sidequest.
Starfield: Tips on how to begin ‘First Contact’
By touring to Porrima II, you’ll get the choice to start out engaged on “First Contact.” However earlier than you soar into the plight of the crew of the ECS Fixed, I’d advise ending the second a part of the hunt “Unearthed,” which sends you to Earth for a little bit of a historical past lesson.
“Unearthed” isn’t a prerequisite for “First Contact” and it gained’t alter the hunt in any respect, however crossing this quest off your listing first will fill you in on a necessary little bit of Starfield’s human historical past. I gained’t spoil the small print, however I discovered it to border “First Contact” in a really narratively satisfying, unnerving, manner.
When you’re in Porrima II’s orbit, you’ll obtain a message from an NPC named Jiro Sugiyama on the planet asking for a little bit of assist. Fly down and have a chat with him.
Sugiyama will clarify that up to now nobody’s been in a position to straight talk with the orbiting ship and that he needs you to determine what precisely is happening.
Again up in orbit, you may dock with the ship after failing to ascertain communication. Keep in mind, you may dock with a ship when you’re beneath 500 meters of it, so no must get too shut for consolation.
Right here’s the place the enjoyable begins: After stepping foot on the Fixed, you’ll be taught that it’s a colony ship despatched from Earth earlier than humanity found faster-than-light journey. The Fixed’s journey took about 200 years, and has seen a number of generations reside and die on board, all with the hope of selecting Porrima II. However that hope runs right into a little bit of an issue, because the positive company people who’ve established the Paradiso resort planetside received there first.
’First Contact’: Meet with Paradiso’s board members
Earlier than leaping again right down to the planet for a board assembly (thrilling, I do know), take a while to fulfill the varied individuals who reside on the ECS Fixed. You’ll discover all kinds of oldsters, together with a classroom full of children. Ddon’t neglect that: There are kids aboard this vessel.
After you get an opportunity to talk with and be taught in regards to the crew who’ve spent their total lives dwelling on this ship, go on right down to Paradiso and head to the elevator within the resort. Take it to the chief flooring and head straight for the board room.
The receptionist could have the nerve to inform you which you can’t go in there. Unacceptable: Doesn’t she know you’re the protagonist of a Bethesda recreation? Unbelievable. You gained’t need to work laborious to persuade her to allow you to in. Simply inform her what you’re right here to debate then, as you must with any company board assembly, simply stroll in and demand consideration.
As soon as contained in the boardroom, you’ll have a chance to listen to the fits and ties plan their schemes, one among which incorporates constructing synthetic sizzling springs. Capitalism by no means adjustments.
Allow them to wrap their disgusting dialog and discuss with the CEO, Oliver. You’ll be given three fantastic choices right here:
- Organize for the ECS Fixed crew members to reside on Porrima II as indentured servants.
- Outfit the ECS Fixed with a grav drive so the crew can discover elsewhere to reside.
- Kill your complete crew of the ECS Fixed.
Now, if the facility these fits and ties wield over helpless individuals conjures up a relatable bloodlust and also you need to kill them, you may neglect about it: Like vampires, they’ll simply get again up each time you pump bullets into them.
The icky selection: Sending the ECS Fixed crew into indentured servitude
When you take selection one, god enable you. However you’ll must get some supplies first: 40 fiber, 80 iron, 10 lithium, 20 sealant. At the least do the proper factor and mine it from the planet you’re at the moment on, slightly than going elsewhere to mine your blood supplies. You too can persuade the crew of the ECS Fixed to contribute what little they’ve, nevertheless it gained’t be sufficient. When you’ve gathered these supplies, inform the ship’s captain.
Afterwards, I counsel taking a chilly bathe IRL so you could find out if you happen to’re nonetheless able to feeling something.
The higher choice: Becoming the ECS Fixed out with a grav drive
The second selection might be the most effective out of all three. Because the ECS Fixed was constructed earlier than grav drives had been invented, you’ll need to journey to HopeTech on the planet Polvo within the Valo system. As soon as planetside, go inside HopeTech and communicate with Bennu St. James on the second flooring. He’ll cost you 40,000 credit for the grav drive, but when your Persuasion is environment friendly sufficient, you may discuss him right down to 25,000. You too can store for ship elements for your self at HopeTech, and take a look at the midway respectable weapons store there too.
Head on again to the ECS Fixed and chat with the engineer, Amin Kazemi. He’ll ask you to do the next to prep the Fixed for its new grav drive:
- Reroute energy from the port turbopump to the auxiliary cryogenic radiator from engineering management laptop alpha
- Set the plasma run-off inhibitor to 5 % on engineering management laptop beta
- Decouple the magnetic flange pipe enclosures from the auxiliary module meeting on engineering management laptop gamma
As soon as these choices have been set in engineering, go have a chat with the ship’s captain one final time to let her know the ECS Fixed is ready for faster-than-light journey. The ship will depart shortly after you allow the system. And who is aware of? Perhaps you’ll run into these people once more in your travels.
Solely monsters want apply: Killing harmless individuals as a result of they’re inconvenient to wealthy individuals
If for some purpose you’re set on destroying the ECS Fixed and killing everybody on board, first, get assist, however second, you’ll must seize a key from Amin Kazemi in engineering on the Fixed. Violently assaulting him is certain to set off alarms, so as a substitute you may select to pickpocket him (observe: it’s essential unlock the Pickpocketing talent within the perk tree to have the ability to do such a factor).
After you have the important thing, apply it to the locked laptop in Engineering and set the ship to Emergency Overload. Then go to the captain’s workplace to make use of her laptop (observe: this requires the Safety talent within the perk tree) and ensure the overload request. When you do that, everybody will need to kill you (I don’t blame them in anyway). Escape the Fixed and watch the ship explode. Good job. You’ll get 6,500 credit from the CEO and limitless entry to the Paradiso resort.
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“First Contact” is considerably of a merciless story irrespective of which selection you are taking. Although sending the ECS Fixed out to hopefully discover a new house is probably going the higher selection, the truth that firms management total planets from a single settlement and may so powerfully have an effect on the lives of susceptible individuals definitely makes the case for seeing Starfield as a dystopian work of fiction that painfully resonates with all-to-true realities right here in the true world.