Mendacity is among the elementary elements of Lies of P. Being sincere or deceitful impacts how the story evolves as you progress into the sport. There are a number of situations the place you’ll be given a alternative to inform the Reality or Lie. This information will present you the place and when you’ll be making a tricky resolution.
What are the Results of Telling a Reality or a Lie?
The Reality or Lie decisions affect a number of elements of the sport. It has essentially the most bearing on the end result of the story. Nevertheless, different rewards exist for partaking on this interplay with acceptable responses. Listed here are the implications of your decisions in Lies of P:
- A number of Endings: One of the crucial profound impacts of your fact and lie choices is their affect on the sport’s endings. “Lies of P” gives three distinct conclusions, every with its narrative path. Whereas one ending is available by default, the opposite two are unlocked by way of your predominant decisions of honesty or deception, coupled with essential choices within the sport’s climax.
Notably, reaching a “lies solely” or “truths solely” playthrough is pointless for attaining the ‘Rise of P’ or ‘Free from a Puppet String’ endings. The target is to lean predominantly in the direction of both lies or truths. Nevertheless, a constant method is suggested to make sure your required end result. Your responses in these decisive moments set off notifications reflecting P’s evolving notion, impacting his springs, gears, ergo, and heat.
- The Golden Lie Secret Weapon: Among the many rewards in “Lies of P” is the enigmatic “Golden Lie” secret weapon. This distinctive merchandise could be acquired from the mysterious “Portrait of a Boy.” An thrilling transformation happens when you show this exceptional artifact inside Resort Krat.
A department laden with leaves begins to sprout and develop. Nevertheless, acquiring this distinctive weapon follows particular standards. To unlock it, it’s essential to decide to lie persistently all through your playthrough. Moreover, enjoying all of the data you’ve gathered alongside the best way is crucial. This distinctive weapon turns into accessible throughout a post-campaign stage, distinct from the New Sport Plus mode.
- File Rewards: Your decisions concerning fact and lies additionally affect the data you uncover within the sport. Sure characters in “Lies of P” interact you in dialogues the place your responses form the course of the narrative. You’ll be rewarded with explicit data primarily based in your chosen path of honesty or deceit. These data present helpful insights into the sport’s lore, character backgrounds, and the intricate world you navigate.
Checklist of All Reality or Lie Selections
There are no less than 15 Reality or Lie encounters, which will probably be scattered all through Krat. Every of them can have varied impacts or rewards relying in your response. Listed here are all of the eventualities the place you may Lie:
Lady within the Window
- Description: You encounter a silhouetted girl in an residence window on Elysion Boulevard who asks if her child is lovely. You will need to agree to seek out her child, then carry her the Damaged Child Puppet.
- Location: Elysion Boulevard.
- Selections:
- Reality: “That’s only a puppet.”
- Lie: “That’s a cute child.”
- Final result:
- Reality: You obtain a Vivid Ergo Fragment and Really feel.
- Lie: Pinocchio’s humanity grows.
Alidoro (St. Frangelico Chapel Library)
- Description: Encounter Alidoro within the St. Frangelico Chapel Library and resolve if you realize of a protected space.
- Location: St. Frangelico Chapel Library.
- Selections:
- Lie: “Venigni Works.”
- Final result:
- Reality: Alidoro turns into a vendor in Resort Krat with varied weapons and amulets on the market.
- Lie: Alidoro turns into a vendor at Venigni Works Workshop Union.
Julian the Gentleman (Rosa Isabelle Avenue Culvert)
- Description: Meet Julian, the Gentleman, close to the Avenue Culvert Stargazer on Rosa Isabelle Avenue, and assist him retrieve his deceased spouse’s belongings.
- Location: Rosa Isabelle Avenue Culvert.
- Selections:
- Reality: “I’ve by no means seen that occur earlier than.”
- Lie: “I noticed her message saying she loves you.”
- Final result:
- Reality: You obtain a Radiant Ergo Fragment.
- Lie: You get hold of Julian’s Wedding ceremony Ring and a Unhappy Gesture.
Girl Antonia (Resort Krat)
- Description: Communicate with Girl Antonia in Resort Krat after defeating the King of Puppets boss within the Opera Home.
- Location: Resort Krat.
- Selections:
- Reality: “There may be nothing left.”
- Final result:
- Reality: There are not any gadgets acquired for both possibility.
- Lie: Factors with Girl Antonia for good manners (no objects).
Polendina (Resort Krat)
- Description: After speaking to Antonia in Resort Krat, discover Polendina within the backyard resulting in Metropolis Corridor and converse about puppet-human love.
- Location: Resort Krat.
- Selections:
- Lie: “There’s no such puppet.”
- Final result:
- Reality: Polendina seems in Resort Krat and gives weapons and amulets on the market.
- Lie: Polendina seems on the Venigni Works Workshop Union.
Simon Manus (Grand Exhibition)
- Description: Encounter Simon Manus after defeating Champion Victor within the Grand Exhibition. He discusses the Petrification Illness and the “remedy.”
- Location: Grand Exhibition.
- Selections:
- Reality: “Hope for a remedy.”
- Final result:
- Reality: You obtain the Saintess of Mercy Statue Gallery Key.
- Lie: You continue to obtain the Saintess of Mercy Statue Gallery Key.
Eugenie and Alidoro, Half 1 (Resort Krat and Barren Swamp)
- Description: Obtain the 4-Fingered Gloves from Eugenie in Resort Krat and provides them to Alidoro within the Barren Swamp.
- Location: Resort Krat and Barren Swamp.
- Selections:
- Reality: “He was offended. He stated the gloves have been garbage.”
- Final result:
- Reality: You obtain an Electrical Blitz Abrasive.
- Lie: You obtain a Fireplace Abrasive.
Belle (Resort Krat and Ruined Krat Station)
- Description: Assist Belle in Resort Krat and later discover her accomplice, Atkinson, within the Ruined Krat Station.
- Location: Resort Krat and Ruined Krat Station.
- Selections:
- Reality: “He grew to become a monster.”
- Lie: “He was killed in motion preventing a puppet.”
- Final result:
- Reality: You obtain an Electrical Blitz Canister and the Why expression.
- Lie: You obtain an Electrical Blitz Canister and the Why expression.
Eugenie and Alidoro, Half 2 (Resort Krat and Relic of Trismegistus)
- Description: After defeating the Black Rabbit Brotherhood 2.0 within the Relic of Trismegistus, confront Alidoro and Eugenie in Resort Krat and study their true identities.
- Location: Resort Krat and Relic of Trismegistus.
- Selections:
- Reality (Choice 1): “The faux one murdered the actual Alidoro.”
- Reality (Choice 2): “He was Eugenie’s older brother.”
- Lie: “I feel he’s only a gifted Stalker.”
- Final result:
- Reality (Choice 1): Alidoro reveals his true id, and you’ll additional examine his story.
- Reality (Choice 2): Eugenie discovers her brother’s destiny, and you’ll discover his background.
- Lie: Alidoro stays beneath the impression that he’s nonetheless deceiving you.
Venigni (Resort Krat and Relic of Trismegistus)
- Description: After clearing the Black Rabbit Brotherhood 2.0 encounter, communicate to Venigni in Resort Krat to listen to a transmission mentioning Geppetto.
- Location: Resort Krat and Relic of Trismegistus.
- Selections:
- Reality: “Geppetto induced the puppet frenzy.”
- Lie: “I couldn’t hear.”
- Final result:
- Reality: You don’t obtain any rewards for this alternative.
- Lie: You don’t obtain any rewards for this alternative.
Arlecchino (Relic of Trismegistus and Arche Abbey Outer Wall)
- Description: You’ll encounter a payphone within the Relic of Trismegistus the place it’s essential to reply a riddle about whether or not you’re a killer. Later, you’ll discover Arlecchino in chains within the Arche Abbey Outer Wall.
- Location: Relic of Trismegistus and Arche Abbey Outer Wall.
- Selections:
- Final result:
- Reality: You’ll obtain the King of Riddles’ Shock Field, resulting in the Chosen One’s Trinity Key.
- Lie: You’ll obtain the King of Riddles’ Shock Field, resulting in the Chosen One’s Trinity Key.
Sophia (Ascension Bridge)
- Description: After defeating Laxasia the Full, you’ll uncover Sophia’s true type on the Ascension Bridge.
- Location: Ascension Bridge.
- Selections:
- Reality: “Let her dwell.”
- Lie: “Give her peace.”
- Final result:
- Reality: Sophia continues to exist in her present state.
- Lie: Sophia receives peace, and her struggling ends.
Geppetto (Arche Abbey Higher Half)
- Description: Encounter Geppetto in his cell within the Arche Abbey Higher Half and focus on belief.
- Location: Arche Abbey Higher Half (Inner Bridge).
- Selections:
- Final result:
- Reality: Geppetto expresses disappointment however stays steadfast in his plan.
- Lie: Geppetto positive aspects confidence however maintains his resolve.
Simon Manus (Cradle of the Gods)
- Description: Communicate with Simon Manus after defeating him within the Cradle of the Gods. Focus on the destiny of Sophia primarily based in your earlier alternative.
- Location: Cradle of the Gods.
- Selections:
- Reality (should you selected to “Give her peace” for Sophia): “I gave her peace.”
- Reality (should you selected to “Let her dwell” for Sophia): “I liberated her from Arche Abbey.”
- Lie (should you selected to “Give her peace” for Sophia): “I liberated her from Arche Abbey.”
- Lie (should you selected to “Let her dwell” for Sophia): “I gave her peace.”
- Final result:
- Reality (should you selected to “Give her peace” for Sophia): Simon respects your resolution.
- Reality (should you selected to “Let her dwell” for Sophia): Simon questions your alternative.
- Lie (should you selected to “Give her peace” for Sophia): Simon questions your alternative.
- Lie (should you selected to “Let her dwell” for Sophia): Simon respects your resolution.
Simon and Sophia (Last Encounter)
- Description: After defeating Simon, interact in a remaining dialog concerning the destiny of Sophia primarily based in your earlier decisions.
- Location: Last encounter with Simon.
Selections:
- Reality (should you gave her peace): “I gave her peace.”
- Reality (should you let her dwell): “I gave her peace.”
- Lie (should you gave her peace): “I liberated her from Arche Abbey.”
- Lie (should you let her dwell): “I liberated her from Arche Abbey.”
Final result:
- Reality (should you gave her peace): Simon acknowledges your alternative.
- Reality (should you let her dwell): Simon acknowledges your alternative.
- Lie (should you gave her peace): Simon challenges your assertion.
- Lie (should you permit her to dwell): Simon challenges your assertion.
As acknowledged earlier, you don’t want to strictly persist with mendacity or being sincere to get the specified ending. You will need to lean extra towards one or the opposite and persistently select them in most conditions.