If you happen to drifted away from Darktide as a result of it frontloaded all probably the most enjoyable stuff into its opening hours, Patch 13 is likely to be the one which makes you come again. Fatshark has posted a deep dive into the expertise bushes upfront of the category overhaul approaching October 4, and so they embrace some fairly neat powers. Every of the courses is getting a tree that branches throughout three broad archetypes, with loads of alternatives to bounce between and differentiate inside them as you degree up.
Ogryns specifically get some dramatic new choices. As demonstrated within the video above, one of many ogryn’s blitz skills lets them “Throw an Ogryn-sized (the one correct sort!) frag grenade with a 16m blast radius, dealing elevated Injury on the centre.” Ogryns can even select the Bombs Away! potential for single-target injury, or the Massive Pleasant Rock in the event you do not assume your ogryn needs to be trusted with explosives.
Psykers are additionally getting some visually distinct new skills. Whereas nonetheless in a position to play because the brain-burster in the event you like, they’ll additionally specialize into bio-lightning that spreads between enemies or homing projectiles that appear to be sharpened chunks of warpstone, and allow you to play a telekine like Persistence Kys from the 40K novels. These are the three blitz skills, however there’s an attention-grabbing fight potential known as Telekine Protect that throws up boundaries to dam enemy fireplace, which you and your allies can shoot by means of freely.
My old flame the veteran apparently will get probably the most versatile expertise tree, “the place zig-zagging throughout the completely different lanes isn’t just an choice however inspired.” Veterans can hop between assist skills if you wish to play a navy commander and commando choices for extra of a stealth/melee taste. Apparently, they’re the one class that does not have keystone skills to cap off the bushes, presumably to encourage extra of that zigging and zagging. No standing nonetheless within the Imperial Guard.
Lastly, zealots are not pure melee specialists, however can even department out into buffs and assist skills, waving holy relics whereas granting allies short-term invulnerability and stun immunity in addition to refilling toughness. Melee stays a stable selection, nevertheless. “On the opposite aspect of the tree we simply went full stabbing”, Fatshark explains. “We made a stealth and backstabby expertise tree that leans into these tropes, totally geared up with throwing knives you’ll be able to quickthrow whereas wielding any weapon”.
In any case that tinkering with the crafting programs, it is nice to have a patch that’ll handle the category skills. Possibly we’ll hear about getting some extra story missions after this? Fingers crossed.