It was solely a matter of time, I suppose. Everybody’s favourite damaged Armored Core VI construct isn’t any extra. FromSoftware launched a brand new replace for the mech shooter that makes its beloved Zimmerman shotguns much less godlike. 621’s days of skating round Rubicon smashing and staggering all the things in sight with ease are over.
The replace went reside on October 5 on PlayStation 5, PS4, Xbox Sequence X/S, Xbox One, and PC, and the patch notes checklist a ton of modifications to Armored Core VI’s arsenal. Whereas the sport has a stellar single-player marketing campaign, it additionally boasts an internet multiplayer mode that’s collected a loyal following. Within the curiosity of steering gamers towards a extra diversified set of loadouts, and likewise conserving the aggressive meta contemporary and truthful, it actually seems to have labored additional time re-calibrating all the things from plasma rifles to tetrapod legs.
Along with decreasing the assault energy and affect of Zimmermans, the fan favourite “Songbird” grenade launchers have additionally had their harm nerfed. A number of bazookas have had their projectile velocity elevated, and handguns just like the HG-003 Coquilett and HG-004 Duckett ought to be much more viable now. Tank treads EL-TL-11 Fortaleza have seen their protection take a giant hit, and my favourite body core, the IA-C01C: Ephemera, has seen its AP taken down a number of notches.
Gameplay-wise, essentially the most notable change is to Armored Core VI’s assault increase and increase kick. Punching the fitting stick (R3) sends the mech right into a excessive velocity mode that gamers may use to crash into different mechs. That can now trigger much less harm, as will the affect dealt by increase kicks popping out of the assault mode. However not for everybody. “Decreased Affect/Accumulative Affect dealt by Enhance Kick from all leg varieties besides Reverse Joint,” FromSoftware writes. Reverse-jointed gamers have been celebrating the information all around the sport’s subreddit. Their OP rooster kicks stay intact.
Yesterday’s patch follows a considerable rework final month that made a bunch of the boss fights within the sport quite a bit simpler. Numerous gamers had complained in regards to the “talent examine” on the finish of chapter one within the type of the Balteus encounter. Some damaging opinions on Steam had been particularly indignant about it. The Sea Spider and IB-01: CEL240 fights in later chapters had been additionally notably difficult. Patch 1.02 made all of them extra forgiving. It was welcome information for brand spanking new gamers.
Immediately’s replace could find yourself being somewhat extra controversial. Listed here are the total 1.03.1 patch notes:
Steadiness Changes
Weapon Models
EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: elevated Efficient Vary/Whole Rounds, decreased Reload Time
LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Cost Time
LINEAR RIFLE “LR-037 HARRIS”: elevated Chg. Assault Energy/Cooling, decreased Cost Time
SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment
SHOTGUN “SG-027 ZIMMERMAN”: decreased Assault Energy/Affect/Accumulative Affect/Direct Hit Adjustment
HANDGUN “HG-003 COQUILLETT”: elevated Whole Rounds
HANDGUN “HG-004 DUCKETT”: elevated Whole Rounds
BURST HANDGUN “MA-E-211 SAMPU”: elevated Whole Rounds
NEEDLE GUN “EL-PW-00 VIENTO”: elevated Whole Rounds
BAZOOKA “DF-BA-06 XUAN-GE”: elevated Projectile Velocity, decreased Reload Time
BAZOOKA “MAJESTIC”: elevated Projectile Velocity, decreased Reload Time
BAZOOKA “LITTLE GEM”: elevated Projectile Velocity, decreased Reload Time
DETONATING BAZOOKA “44-141 JVLN ALPHA”: elevated Projectile Velocity, decreased Reload Time
GRENADE “DF-GR-07 GOU-CHEN”: elevated Whole Rounds/Projectile Velocity, decreased Reload Time. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
GRENADE “DIZZY”: elevated Whole Rounds/Projectile Velocity, decreased Reload Time. Efficient Vary additionally adjusted. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
GRENADE “IRIDIUM”: elevated Whole Rounds/Projectile Velocity, decreased Reload Time. Diminished sway attributable to collected Recoil. Efficient Vary additionally adjusted. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Assault Energy/Chg. Affect/Chg. Accum. Affect, elevated Cost Time
SIEGE HAND MISSILE “WS-5000 APERITIF”: elevated Reload Time, decreased Steerage
GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
GRENADE CANNON ”SONGBIRDS”: decreased Assault Energy/Affect/Accumulative Affect. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact
STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Affect/Accumulative Affect/Direct Hit Adjustment/Assault Energy on consecutive assaults
LASER CANNON “VP-60LCS”: elevated Whole Rounds
DIFFUSE LASER CANNON “VP-60LCD”: elevated Whole Rounds
PULSE SHIELD LAUNCHER “EULE/60D”: elevated Whole Rounds/Pulse Defend Sturdiness, decreased Weight/EN Load
LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Power Firearm Spec now applies to this weapon
DUAL MISSILE “BML-G1/P31DUO-02”: elevated Assault Energy/Affect/Accumulative Affect/Steerage/Projectile Velocity
DUAL MISSILE “BML-G1/P32DUO-03”: elevated Assault Energy/Affect/Accumulative Affect/Steerage/Projectile Velocity
DUAL MISSILE “BML-G2/P08DUO-03”: elevated Assault Energy/Affect/Accumulative Affect/Steerage/Projectile Velocity
ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: elevated Steerage/Homing Lock Time/Projectile Velocity
ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: elevated Steerage/Homing Lock Time/Projectile Velocity
NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Steerage. Projectiles now comply with a steady trajectory
CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Assault Energy/Chg. Affect/Chg. Accum. Affect/Direct Hit Adjustment
LASER ORBIT “45-091 ORBT”: elevated Assault Energy/Direct Hit Adjustment/Perfect Vary/Efficient Vary/Projectile Velocity
LASER TURRET “VP-60LT”: elevated Projectile Velocity/Laser Turret Assault Frequency
Body Components
HEAD “AH-J-124 BASHO”: elevated System Restoration
HEAD “HD-011 MELANDER”: elevated Angle Stability/System Restoration
HEAD “HD-033M VERRILL”: elevated System Restoration
HEAD “HD-012 MELANDER C3”: elevated Angle Stability/System Restoration
HEAD “DF-HD-08 TIAN-QIANG”: elevated Angle Stability/System Restoration
HEAD “VP-44S”: elevated Angle Stability/System Restoration
HEAD “VP-44D”: decreased Angle Stability
HEAD “VE-44A”: elevated Angle Stability/System Restoration
HEAD “HC-2000 FINDER EYE”: elevated System Restoration
HEAD “HC-2000/BC SHADE EYE”: elevated System Restoration
HEAD “HC-3000 WRECKER”: elevated System Restoration
HEAD “HS-5000 APPETIZER”: elevated Angle Stability/System Restoration
HEAD “EL-TH-10 FIRMEZA”: elevated System Restoration
HEAD “EL-PH-00 ALBA”: elevated System Restoration
HEAD “20-081 MIND ALPHA”: elevated Angle Stability/System Restoration
HEAD “20-082 MIND BETA”: decreased System Restoration
HEAD “IB-C03H: HAL 826”: elevated Angle Stability
CORE “NACHTREIHER/40E”: elevated Angle Stability/Generator Output Adj.
CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Power Protection/Anti-Explosive Protection/Angle Stability
ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Protection/Anti-Explosive Protection
ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Protection/Anti-Explosive Protection
ARMS “AR-011 MELANDER”: elevated Recoil Management
ARMS “AR-012 MELANDER C3”: elevated Recoil Management
ARMS “DF-AR-08 TIAN-QIANG”: elevated Recoil Management
ARMS “DF-AR-09 TIAN-LAO”: elevated Recoil Management
ARMS “VP-46S”: elevated Recoil Management
ARMS “VP-46D”: elevated Recoil Management
ARMS “NACHTREIHER/46E”: elevated Recoil Management
ARMS “VE-46A”: elevated Recoil Management
ARMS “AC-2000 TOOL ARM”: elevated Recoil Management
ARMS “AS-5000 SALAD”: elevated Recoil Management
ARMS “EL-TA-10 FIRMEZA”: elevated Recoil Management
ARMS “EL-PA-00 ALBA”: elevated Recoil Management
ARMS “04-101 MIND ALPHA”: elevated Recoil Management
ARMS “IA-C01A: EPHEMERA”: elevated Recoil Management
ARMS “IB-C03A: HAL 826”: elevated Recoil Management
BIPEDAL “AL-J-121 BASHO”: elevated Angle Stability/Leap Distance
BIPEDAL “AL-J-121/RC JAILBREAK”: elevated Angle Stability/Leap Distance
BIPEDAL “LG-011 MELANDER”: elevated Angle Stability/Leap Distance
BIPEDAL “LG-012 MELANDER C3”: elevated Angle Stability/Leap Distance
BIPEDAL “DF-LG-08 TIAN-QIANG”: elevated Angle Stability/Leap Distance
BIPEDAL “VP-422”: elevated Angle Stability/Leap Distance
BIPEDAL “VE-42A”: elevated AP/Angle Stability/Leap Distanc
BIPEDAL “2C-2000 CRAWLER”: elevated Angle Stability/Load Restrict/Leap Distance
BIPEDAL “2C-3000 WRECKER”: elevated AP/Angle Stability/Leap Distance
BIPEDAL “2S-5000 DESSERT”: elevated AP/Angle Stability/Leap Distance
BIPEDAL “EL-TL-10 FIRMEZA”: elevated Leap Distance
BIPEDAL “EL-PL-00 ALBA”: elevated Angle Stability/Leap Distance
BIPEDAL “06-041 MIND ALPHA”: elevated Angle Stability/Leap Distance
BIPEDAL “IA-C01L: EPHEMERA”: elevated Angle Stability/Leap Distance
BIPEDAL “IB-C03L: HAL 826”: elevated Angle Stability/Leap Distance
REVERSE JOINT “KASUAR/42Z”: elevated Angle Stability
REVERSE JOINT “06-042 MIND BETA”: elevated Angle Stability
REVERSE JOINT “RC-2000 SPRING CHICKEN”: elevated Angle Stability
TETRAPOD “LG-033M VERRILL”: decreased AP
TETRAPOD “VP-424”: decreased AP
TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Protection/Anti-Power Protection/Anti-Explosive Protection/Angle Stability
Internal Components
BOOSTER “AB-J-137 KIKAKU”: elevated Upward Thrust
BOOSTER “BST-G1/P10”: elevated Upward Thrust
BOOSTER “BST-G2/P04”: elevated Upward Thrust
BOOSTER “BST-G2/P06SPD”: elevated Upward Thrust
BOOSTER “ALULA/21E”: elevated Upward Thrust
BOOSTER “FLUEGEL/21Z”: elevated Upward Thrust
BOOSTER “BC-0600 12345”: elevated Upward Thrust
BOOSTER “BC-0400 MULE”: elevated Upward Thrust
BOOSTER “IA-C01B: GILLS”: elevated Upward Thrust
BOOSTER “IB-C03B: NGI 001”: elevated Upward Thrust
FCS “FCS-G2/P05”: decreased Shut-Vary Help
FCS “FC-006 ABBOT”: decreased Shut-Vary Help
FCS “FC-008 TALBOT”: decreased Shut-Vary Help
GENERATOR “AG-J-098 JOSO”: elevated EN Capability/Provide Restoration/Power Firearm Spec
GENERATOR “AG-E-013 YABA”: elevated EN Capability/Provide Restoration/Power Firearm Spec
GENERATOR “AG-T-005 HOKUSHI”: elevated EN Capability/Power Firearm Spec
Growth
EXPANSION “PULSE PROTECTION”: elevated Resilience
EXPANSION “TERMINAL ARMOR”: elevated Period
- Adjusted Angle Restoration fee based on Whole Weight. ACS Pressure now dissipates a lot quicker on lighter ACs, and barely slower on heavier ACs
- Adjusted varied Enhance Velocity charges based on Whole Weight
- Decreased prime velocity throughout Assault Enhance for heavier ACs
- Decreased Enhance Kick assault vary for Tetrapod legs
- Elevated EN Consumption whereas hovering with Tetrapod legs
- Decreased Affect discount impact throughout Assault Enhance
- Decreased Affect/Accumulative Affect dealt when colliding with enemies throughout Assault Enhance
- Decreased Affect/Accumulative Affect dealt by Enhance Kick from all leg varieties besides Reverse Joint
- Adjusted harm dealt by sure weapons when attacking the heartbeat protect deployed from PULSE SHIELD LAUNCHER “EULE/60D”
Bug fixes
- Mounted a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” the place charged assaults would have stronger monitoring than supposed when utilizing Tetrapod legs
- Mounted a bug the place the assault warning marker wouldn’t show for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” outfitted to the left again slot
- Mounted a bug the place the assault warning sound wouldn’t play accurately for an enemy firing GRENADE “IRIDIUM”
- Mounted a bug the place charged assaults from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip by means of sure buildings/objects
- Mounted a bug the place reloading with a full journal would trigger sure weapons to fireside unintentionally
- Different bug fixes