The replace is highlighted by help for the newest DLC character, Yuya Fungami. Nevertheless, it’ll additionally embody a ton of stability changes.
Widespread
Hit habits when launched
- Mounted problem inflicting opponents to nonetheless hit the bottom and develop into downed moderately than lifted when hit with an assault that ought to elevate simply earlier than they hit the bottom.
- Will increase combo reliability.
Pushing hit detection
- Mounted problem inflicting each characters to slip after they had been involved that may trigger them to push towards one another.
- This was unintended and has been fastened.
Restoration
- Mounted problem the place some assaults that don’t permit restoration to set off allowed restoration to set off.(Ex. When Iggy hits Jotaro Kujo throughout his “My Stand would be the choose!” ability’s uininterruptible state and is hit by “My Stand would be the choose!”, he can be despatched into restoration regardless of the assault not permitting this.)
- This was unintended and has been fastened.
Assault Assists
- [Nintendo Switch only] Mounted problem that prompted non-projectile/deployed Assault Assists to hit after downing an opponent by utilizing the Assault Help earlier than a Taunt with a particular animation.
- This was unintended and has been fastened.
Touchdown after aerial restoration
- Mounted problem stopping some characters from utilizing Trendy Guard in the mean time of touchdown after aerial restoration.- Johnny Joestar (Mounted Mode)
- This was unintended and has been fastened.
Assists
- Mounted problem inflicting the Help Icon to show pink when they’re unable for use if the assault and help buttons are pressed collectively whereas leaping.
- This was unintended and has been fastened.
ASB Mode
- Added Half 8 Panel: “Josuke Higashikata 8 vs Josuke Higashikata 4”
- Mounted problem inflicting the “Hit with a GHA” Secret Mission to develop into unimaginable to finish.
- This was unintended and has been fastened.
- Mounted problem inflicting the “Hit with a GHA” Secret Mission to develop into unimaginable to finish.
Jonathan Joestar
Crouching sturdy regular assault
- Mounted problem stopping canceling if the hitbox struck the opponent in direction of the tip of its length.
- This was unintended and has been fastened.
“Scarlet Overdrive” ability
- Diminished the horizontal knockback of the primary hit of the medium and robust assault variations.
- Improves usability in combos. (Makes it simpler to combo into the second and later hits.)
“That is my closing Hamon!” particular
- Mounted problem inflicting the getting hit animation to activate partway by the transfer when utilizing sure expertise’ Hamon variations after revival.- “Scarlet Overdrive” skill- “Overdrive Barrage” ability
- This was unintended and has been fastened.
Dio Brando
“I’ll suck you dry!” ability
- Elevated the space at which the primary hit pulls the opponent in.
- Improves usability in impartial and in combos. (Makes it extra possible that the complete transfer will hit if the very fringe of it hits characters whose Stands seem in entrance of them in Stand Mode.)
Caesar Anthonio Zeppeli
“Hamon Kick” ability
- Adjusted in order that the invincible interval continues by the second hit from the Hamon model.
- Improves usability in impartial and in combos.
“Bubble Lenses” ability
- Adjusted in order that when utilizing Bubble Lenses repeatedly, beforehand spawned Bubble Lenses will disappear. (Bubble Lenses which are already attacking will stay.)
- Steadiness change that makes the matchup extra manageable for sure characters who had issue with two or extra bubbles.
Joseph Joestar
“Now you’ve pissed me off!” particular
- Mounted problem inflicting the opponent to bounce abnormally when hit by the transfer beneath sure circumstances.
- This was unintended and has been fastened.
Kars
Aerial regular assaults and aerial expertise in Final Factor kind
- Mounted problem inflicting Kars to fall to the bottom by getting into a recoil animation totally different from the one which must be brought on by the opponent’s assault when hit throughout the animation of his third assault in a row within the air.
- This was unintended and has been fastened.
Aerial Sprint in Final Factor kind
- Mounted problem inflicting Kars to show round repeatedly when this transfer finishes the opponent or sends them flying in the other way.
- This was unintended and has been fastened.
Jotaro Kujo
Consumer Mode standing weak regular assault
- Mounted a bug the place the mover couldn’t be cancelled at a sure timing.
- This was unintended and has been fastened.
“ORA ORA ORA ORA!” HHA
- Mounted problem inflicting the Stand to seem in a distant place from the person in Stand Mode after being hit by Risotto’s “Management iron inside 5-10 meters” simply after activating the HHA in Consumer Mode.
- This was unintended and has been fastened.
Mohammed Avdol
Consumer Mode standing sturdy regular assault
- Adjusted hitbox place.
- This adjustment eliminates conditions the place some characters in Stand Mode wouldn’t be hit.
Consumer Mode crouching medium regular assault
- Mounted problem stopping canceling if the hitbox struck the opponent in direction of the tip of its length.
- This was unintended and has been fastened.
Stand Mode standing sturdy regular assault
- Adjusted motion of the Stand returning to the person’s place on activation.
- Improves usability in impartial and in combos. (Makes it simpler to cancel into this regular assault when the sting of the standing medium assault hits.)
Stand Mode crouching medium regular assault
- Mounted problem inflicting pushing hit detection to fade throughout the assault animation.
- This was unintended and has been fastened.
“Should I do that the onerous approach?” ability
- Sped up the expiration of the pushing hit detection.
- Prevents an unintended habits the place the pushing hit detections coming into contact prompted each assaults to overlook.
Jean Pierre Polnareff
“Begin packing for hell!” ability
- Modified the assault’s sort to low assault.
- Improves usability in impartial.
“You depressing cur!” ability
- Delayed the timing the place the transfer can’t be Flash Cancelled.
- Improves usability in impartial and in combos.
Previous Joseph Joestar
“Photo voltaic Vitality Hamon!” ability
- Modified recoil animation.
- Improves usability in combos. (Ensures that the expenditure of an HH Gauge is rewarded with the flexibility to proceed right into a combo.)
Josuke Higashikata 4
Leaping assaults throughout “Watch your mouth!” ability
- Mounted problem the place these had been counted in direction of an similar Similar Transfer Restrict as standing assaults.
- This was unintended and has been fastened.
Okuyasu Nijimura
“I’m eliminating area!” and “Gaoohhhn” expertise
- Mounted problem the place the hurtbox in entrance would nonetheless be energetic in the mean time of Flash Cancel.
- Mounted problem inflicting the Stand’s hurtbox to be larger when you bounce simply after activating.
- This was unintended and has been fastened.
Koichi Hirose
“Sizzle!” ability
- Elevated variety of hits for the weak and medium variations.
- Improves usability in combos. (To stability out the elevated hits, harm is barely lowered.)
Akira Otoishi
“I’ll drag you in!” ability
- Mounted problem the place the transfer may hit opponents that must be proof against throws.
- This was unintended and has been fastened.
Kosaku Kawajiri
“Contact Bomb” ability
- Eliminated the “Can’t be deflected” clause from the Command Record description.
- Revision of inaccurate data.
“This stone is a bomb!” ability
- Made the ability set off its explosion on downed opponents.
- Modified recoil animation. *Now sends opponents flying even when they’re downed.
- Improves usability in combos. (Beforehand, the transfer was geared extra in direction of impartial, e.g. hitting with this ability because the opponent received up. These modifications permit it for use to observe up towards downed opponents.)
- Adjusted harm distribution between the a number of hits.
- Limits harm when used as an extra assault towards a downed opponent. (The whole harm towards an opponent who will not be downed is similar, however the first hit, which is topic to downed harm discount, has been given extra of the harm.)
Recoil brought on by explosions.
- Prolonged restoration interval of the self-damage recoil brought on by being hit by the character’s personal explosions.
- Fixes the flexibility to make the most of self-damage to repeatedly assault the opponent’s guard till guardbreak happens.
Keicho Nijimura
“Start assault!” and “Hearth missiles!” expertise
- Mounted problem the place, upon cancelling simply after activation into HHAs, and so on., the missiles that had been supposed to fireplace are delayed.
- This was unintended and has been fastened.
Bruno Bucciarati
“I’ve received you!” particular
- Adjusted the assault energy worth that determines when a Conflict happens. (The transfer was triggering a Conflict with the opponent’s expertise.)
- This was unintended and has been fastened.
“Not so vivid, are you?” particular
- Adjusted the assault energy worth that determines when a Conflict happens. (The transfer was triggering a Conflict with the opponent’s expertise.)
- This was unintended and has been fastened.
“Open, zipper!” ability
- Mounted problem the place the hitbox place would shift throughout the transfer.
- This was unintended and has been fastened.
Narancia Ghirga
Stand Mode crouching sturdy regular assault
- Mounted problem stopping canceling if the hitbox struck the opponent in direction of the tip of its length.
- This was unintended and has been fastened.
“I’ll make you swiss cheese!” ability
- Modified command enter to ↓↘→ + Assault.
- “I’ll make you swiss cheese!” is usually used repeatedly, so the brand new command reduces the convenience of unintended activation. The enter of “Assault!” has likewise been modified.
“Assault!” ability
- Modified command enter to “↓↓ + Assault.”
- “I’ll make you swiss cheese!” is usually used repeatedly, so the brand new command reduces the convenience of unintended activation. The enter of “Assault!” has likewise been modified.
“Now’s my probability!” ability
- Modified command enter to → throughout an opener.
- Goes with the change to the enter of “Assault!”
“I’ll shoot!” ability
- Modified the assault’s sort to center assault.
- Improves usability in impartial.
“I understand how to waste you!” ability
- Modified recoil animation. *Now sends opponents flying even when they’re downed.
- Elevated the Stand’s ahead movement throughout the assault.
- This could now hit downed opponents.
- Improves usability in combos.
- Added the “Further Assaults on Downed Opponents” icon to the Command Record.
- Adjusted show to repair lacking data.
Leone Abbacchio
“You an enemy?! Huh?! Effectively, are you? An enemy?!” GHA
- Mounted in order that Help Characters can’t be summoned till Narancia is totally off display.
- This was unintended and has been fastened.
- Mounted the variance of the place the opponent goes flying from on the finish of the animation.
- This was unintended and has been fastened. (Fixes occasional problem the place the opponent would get caught on Abbacchio as they had been flying.)
Ghiaccio
“White Ice Gently Weeps!” HHA
- Mounted problem inflicting projectiles to not be deflected when guarding.
- This was unintended and has been fastened.
Risotto Nero
“Management iron inside 5-10 meters” ability
- Mounted problem inflicting all incoming harm from further combo assaults is diminished when the opponent hits Risotto whereas this ability is energetic and he’s affected by a situation corresponding to poison.
- This was unintended and has been fastened.
“That is the tip! Take this! Metallic!” GHA
- Diminished harm.
- Elevated restoration time after the animation.
- Steadiness change to deliver the transfer according to different characters, given its mixture of making use of a standing impact, having excessive harm, and having a fast restoration.
Jolyne Cujoh
Consumer Mode standing sturdy regular assault
- Shortened restoration interval.
- Improves usability in impartial and in combos.
Stand Mode standing medium regular assault
- Prolonged hitbox in direction of the assault’s origin.
- Prevents the assault from lacking on the close to facet.
Stand Mode crouching medium regular assault
- Mounted problem stopping canceling if the hitbox struck the opponent in direction of the tip of its length.
- This was unintended and has been fastened.
- Prolonged hitbox in direction of the assault’s origin.
- Prevents the assault from lacking on the close to facet.
“Your physique’s greatest angle to punch.” ability
- Added HHA to the cancellable parameters.
- Improves usability in combos.
“String Barrier” ability
- Mounted problem the place the hit detection that acknowledges the opponent earlier than the precise assault counted in direction of the hit counter.
- This was unintended and has been fastened.
Narciso Anastasia
Stand Mode leaping weak and robust regular assaults
- Mounted problem the place Trendy Guard wouldn’t perform correctly because of a desync between the animation pace of the Stand and person when touchdown at sure occasions and utilizing Trendy Guard instantly after.
- This was unintended and has been fastened.
Climate Forecast
“Climate Forecast” particular
- Mounted problem inflicting projectiles to not be deflected.
- This was unintended and has been fastened.
- Mounted problem the place the transfer would override the next characters’ GHAs.- Noriaki Kakyoin- Hol Horse
- This was unintended and has been fastened.
Father Pucchi
Throw
- Elevated pace of ahead throw. (No change to backward throw.)
- This was unintended and has been fastened. (Applies widespread guidelines that different characters observe.)
“I order you!” ability
- Mounted so the assault reveals SFX when activated.
- This was unintended and has been fastened.
“You shall be crucified!” ability
- Elevated pace of weak model begin up.
- Shortened restoration of weak model.
- Improves usability in impartial and in combos. (If canceled from standing medium assault, the transfer can combo. If comboed out of standing sturdy assault being guarded, it will probably combo the guard. After being guarded, the person has the choice to counter the opponent’s assault with “It’s an phantasm.” or keep strain on an opponent who’s conscious of that and doesn’t counter.)
- Elevated pace of medium model begin up.
- Shortened restoration of medium model.
- Improves usability in impartial and in combos. (Makes it capable of combo if canceled from standing sturdy assault.)
“It’s an phantasm.” Ability
- Mounted problem the place the opponent’s recoil was totally different relying on whether or not the opponent was countered whereas airborne (e.g. utilizing a bounce assault) or on the bottom.
- This was unintended and has been fastened.
- Shortened assault startup animation.
- Shortened restoration interval.
- Shortened length.
- Improves usability in impartial. (The length is shorter, however this isn’t meant to be a nerf. Quite, the whole transfer is sped as much as cut back vulnerability durations.)
Guidelines for dropping DISCs
- A DISC is now dropped when guarding along with taking harm.
- Maintains the character’s distinctive mechanic of sealing the opponents’ actions whereas reducing the issue of the opponent’s potential to regain recuperate. (As soon as a DISC is stolen, the opponent should trigger it to be dropped after which decide it up. Making step one of dropping a DISC simpler preserves the individuality whereas enhancing stability.)
Father Pucchi (Remaining)
Backstepping
- Shrank hurtbox throughout activation.
- This was unintended and has been fastened. (Applies widespread guidelines that different characters observe.)
“It’s an phantasm.” Ability
- Mounted problem the place the opponent’s recoil was totally different relying on whether or not the opponent was countered whereas airborne (e.g. utilizing a bounce assault) or on the bottom.
- This was unintended and has been fastened.
- Shortened assault startup animation.
- Shortened restoration interval.
- Shortened length.
- Improves usability in impartial. (The length is shorter, however this isn’t meant to be a nerf. Quite, the whole transfer is sped as much as cut back vulnerability durations.)
Guidelines for dropping DISCs
- A DISC is now dropped when guarding along with taking harm.
- Maintains the character’s distinctive mechanic of sealing the opponents’ actions whereas reducing the issue of the opponent’s potential to recuperate. (As soon as a DISC is sealed, the opponent should trigger it to be dropped after which decide it up. Making step one of dropping a DISC simpler preserves the mechanic whereas enhancing stability.)
Humorous Valentine
“Again from the ‘different facet’” particular
- Mounted problem the place standing circumstances from earlier than activation had been saved afterwards.
- This was unintended and has been fastened.
Alternate World Diego
“I WILL win.” Ability
- Adjusted the assault energy worth that determines when a Conflict happens. (The transfer was triggering a Conflict with the opponent’s regular assaults.)
- This was unintended and has been fastened.
“Your sentence is demise!” ability
- Adjusted the assault energy worth that determines when a Conflict happens. (The transfer was triggering a Conflict with the opponent’s regular assaults.)
- This was unintended and has been fastened.
DLC Characters
Character Choose
- Added the paid DLC character Yuya Fungami.
Gallery Gadgets
JoJo Glossary
- Added entries to JoJo Glossary.
Customization