When you aren’t conversant in Atari’s Quantum, nobody will blame you; it actually isn’t a really well-known basic from the early Atari period. When you’re like me, you in all probability first got here throughout Quantum within the Atari fiftieth Assortment which got here out final yr. That mentioned, Atari has chosen Quantum to be its subsequent Recharged sequence recreation. Whereas the Recharged sequence has been a little bit of a blended bag, Quantum Recharged is a enjoyable time that, sadly, doesn’t final tremendous lengthy. It’s probably you’d should be an enormous old style Atari fan to be pulled into Quantum Recharged.
Quantum Recharged is a quite simple recreation. You management a small… factor (it’s unclear if you happen to’re alleged to be a ship or one thing else solely). Your objective is to create “lifeless zones” on the enjoying subject to get rid of the enemy, which additionally occurs to be…another form. You do that by drawing a loop across the enemy and enclosing it. The unique Quantum required you to surround an enemy in your loop, however for Quantum Recharged, lifeless zones keep on display screen for a bit of bit and something that crosses into one of many loops is eradicated. This implies you don’t have to surround an enemy; merely guess the place you suppose the enemy will go and drop a entice. Nonetheless, the problem with this technique is that you must be tremendous aware of your personal environment. Something that didn’t come out of your ship/form/factor kills you.
The simplicity of Quantum Recharged is equally its finest and worst facet. It’s straightforward to know what you might want to do to play a spherical of Quantum and in the end perceive why you died. The issue with that is that the sport by no means adjustments something up. Thus, after about 5 minutes or so, you’ve skilled the entire recreation. Quantum Recharged provides a brand new recreation mode meant so as to add extra depth to the sport, however exterior of that, the purpose is in the end to get greater up the leaderboard.
Like many of the Recharged sequence, the builders opted so as to add a Mission Mode to Quantum. Mission Mode is, because the identify would suggest, a recreation mode the place you’re assigned missions to finish throughout your playthrough. The concept is that these missions change up and provide you with one thing new or totally different to attempt to obtain. The issue with this mode in Quantum Recharged is that the sport itself has one goal: get rid of the enemy with out dying. Which means that the Mission Mode is “Eradicate All Enemies” and…that’s it. The missions don’t change up past this, which makes mission mode type of pointless.
In the long run, Quantum Recharged is probably going going to enchantment solely to the Atari devoted or die-hard retro recreation gamers. Whereas it’s a quite simple recreation to study and play, there simply isn’t that a lot in it to maintain you invested for any lengthy period of time (until you need to climb the leaderboards). It’s nice for a 5 minute burst, which inserts properly on Nintendo Swap. But, like a number of the Recharged sequence, the brand new additions of issues like “Mission Mode” spotlight how there isn’t a lot you may add to those older video games. It’s a enjoyable expertise that may probably have a restricted enchantment.