It is no secret that Starbreeze shooter Payday 3 has had a tough begin since its launch two months in the past. However since then, the dev staff has centered on fixing the sport’s points and has now given gamers an replace on the place issues stand.
In a Payday 3 weblog publish, the staff needed to guarantee gamers of its”principal precedence, which is to get the patch we promised out to you and to ensure our patching course of permits us to proceed publishing them at a gentle cadence sooner or later.”
Because the publish continues, Starbreeze acknowledges its fan base could also be bored with listening to the identical factor, and to assist be clear with its neighborhood, the studio has revealed that it is engaged on the next:
- The primary patch has been despatched off and is at the moment going by way of a testing and certification course of. Now we have made a dedication to our gamers to maintain parity between all platforms, so this is a vital a part of that course of.
- The rationale it has taken so lengthy to get this primary patch prepared could be very lengthy and complex, however the quick model is that we found important errors with our replace pipeline shortly after the sport launched. There was a major danger to participant development being wiped if we did not tackle this and ensured a stable take a look at setting.
- We see numerous your suggestions in regards to the development system. Our designers are taking a look at how the system may be tailored to steadiness each the problem system in addition to providing infamy factors for every heist, and we’ll come again with extra data on what this seems to be like quickly.
- As soon as we are able to persistently ship patches, the staff can even ship on our plans for extra content material for the sport. Count on to see free content material updates for the sport earlier than the top of the yr, we’ll share extra data on what these might be once we get there.
Some points Payday 3 has confronted since its launch has consisted of the gaming going offline a number of instances in a single week and server points, which made the sport have “sluggish matchmaking.”
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