Lords Of The Fallen’s newest replace tackles some HDR points, stability and efficiency points, and lots of extra, as developer Hexworks says that replace 1.1.310 provides “over 100 important tweaks and enhancements.”
Past technical points this patch additionally brings some balancing modifications throughout the sport, together with PvE modifications.
You’ll be able to take a look at the total patch notes for your self, beneath.
Lords Of The Fallen November 9 Replace 1.1.310 Patch Notes
Stock
Beforehand, distinctive objects couldn’t be picked up when the stock was full. Now, key/quest objects and distinctive objects can be picked up even when the stock is full, exceeding the stock restrict as obligatory. This is applicable to keys, spells, quest objects, ammo varieties, gestures, and so forth.
This modification must also resolve any potential points with questlines the place a required merchandise couldn’t be picked up on account of an “stock full” message. Moreover, ranging from patch 1.1.310, if the stock is full, the objects will drop to the bottom to allow them to be picked up later.
Please word that the stash enlargement continues to be in progress and can be accessible later this 12 months.
HDR
SteamDeck
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On-line performance is now totally operational on SteamDeck.
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SteamDeck not crashes when the Scarlet Shadow spawns, so it’s again on SteamDeck! VALVE’s drivers ought to mechanically replace whenever you begin the sport.
Stability
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Mounted a crash that might happen when accessing the Shrine of Orius when switching to Offline Mode.
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Mounted a crash that might happen when quitting to the primary menu whereas being in a multiplayer session.
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Mounted a blocker that might forestall gamers from ending the sport with the Umbral ending.
Efficiency
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Optimized sure actors within the recreation to extend efficiency in a number of areas.
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Optimized efficiency in Skyrest by lowering solid shadows with out lowering visible high quality.
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Optimized efficiency in Higher Calrath market sq. by lowering solid shadows with out lowering visible high quality.
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Optimized efficiency in Fortress Bramis whereas being in Umbral.
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Optimized efficiency in Penitent Path by lowering solid shadows with out lowering visible high quality.
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Optimized efficiency in Skyrest Bridge by lowering solid shadows with out lowering visible high quality.
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Optimized efficiency within the Manse space by lowering solid shadows with out lowering visible high quality.
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Optimized efficiency in Purple Corpse Church by lowering solid shadows with out lowering visible high quality.
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Optimized efficiency for wither entity spawning with out lowering visible high quality.
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Optimized efficiency in Decrease Calrath by lowering solid shadows with out lowering visible high quality.
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Optimized collision meshes in Decrease Calrath – Bridge space to cut back collision counts and improve efficiency.
PVP
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Mounted a difficulty with fog partitions that may permit gamers to depart a Crimson Ritual space.
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Added music to Crimson Rituals to extend stress in PVP.
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Improved the UI for ending Crimson Rituals.
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Added further descriptions for failed connections for Crimson Rituals.
Revenge
Balancing (PVE-focused)
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Stomping on drowners, hounds, and sparrows now immediately kills them.
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Braided Ring: Summoned allies can use extra ranged assaults earlier than disappearing. The ring used so as to add +5, however now provides +10 with this modification.
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Pendant of Atrophy: Umbral sorceries might be solid with inadequate mana, however at the price of wither injury. Equipping this amulet now additionally reduces your wither well being regain charge whenever you deal injury. Withered well being value elevated.
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Umbral Eye of Loash: Whereas charging a heavy assault, all injury is acquired as wither injury, and your posture can’t be damaged. Equipping this eyeball now additionally reduces your wither well being regain charge whenever you deal injury.
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Umbral Eye of Lydia the Numb Witch: Use ranged weapons with out ammunition however at the price of withered well being. Equipping this amulet now additionally reduces your wither well being regain charge whenever you deal injury.
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Harm reactions generally triggered within the fallacious path. That is now mounted.
Bosses
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Now the trio at the hours of darkness spot waits extra diligently for the participant to be on the precise area area earlier than triggering the entire fight.
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The Sundered Monarch boss encounter has acquired a full revamp and, because of this, it is more difficult. Achieved with out tweaking his HP or injury output, pure behavioral improve. It’s harder.
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Improved the hitboxes of the next bosses to higher help throwable weapons: Dervla, Sundered Monarch, Lightreaper, Cleric, Hushed Saint, Reinhold, and Spurned Progeny.
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Enhanced the fight digital camera conduct to forestall trying down when being near a goal.
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Lightreaper may generally get out of bounds in one of many encounters, resulting in him simply leaving the combat.
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Adjusted the set off areas for the Skinstealer boss to forestall the participant from hitting him from a distance with out his response.
AI
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Fief of the Chill Curse: Adjusted and added leashing volumes.
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Manse of the Hallowed Brothers: Acquired further leashing volumes and added new ones.
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Added leashing volumes for all enemies on the Cistern. Additionally adjusted two triggers to account for edge instances during which enemies can be unresponsive if you happen to traverse the extent backward.
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Improved navmesh and collisions of Forsaken Fen the place the fallen tree is.
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Modified navlink place for higher navigation taking place one of many platforms of Pilgrim’s Perch.
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Added nav modifier volumes to keep away from the AI from taking a harmful path and getting caught within the Cellar of the Manse.
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Added nav modifier volumes to forestall Umbral enemies from getting caught with collisions within the Cellar on the Manse of the Hallowed Brothers.
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Added further AI blocking volumes at Redcopse to keep away from Umbral enemies spawning above harmful collisions. We would like our AIs to be secure, or they could resort to their syndicate towards our Degree Designers.
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Tower of Penance: Adjusted and added leashing volumes.
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Skyrest Bridge: Adjusted and added leashing volumes.
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Adjusted spawning containers for the enemy encounter earlier than the Lamphunter space at Fritzroy’s Gorge.
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Making use of wither injury to Fortunatrix enemies generally didn’t trigger them to set off aggro on the participant. Now they all the time react correctly.
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Additional refinement of leashing volumes in Higher Calrath’s huge plaza encounter.
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Adjusted and added leashing volumes on the Skyrest Bridge.
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Adjusted and added leashing volumes on the Pilgrim’s Perch higher space.
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Added leashing volumes for all enemies on the Empyrean.
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Adjusted and added leashing volumes on the Abbey of the Hallowed Sisters.
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Adjusted and added leashing volumes in Bramis Fortress.
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New leashing move on completely different enemies and encounters in Decrease Calrath.
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New leashing move on completely different enemies and encounters at Fritzroy’s Gorge.
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The chaser may use some floating navmesh at Redcopse Village. Navmesh has been cleaned.
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Second move on leashing volumes for Redcopse, Pilgrim’s Perch, Forsaken Fen, Fief of the Chill Curse, Tower of Penance, and Bramis Fortress.
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Manse of the Hallowed Brothers: Had a brand new leashing move on completely different enemies and encounters.
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Pieta now performs her upgraded sanguinarix animation with higher alignment, whatever the motion the participant was doing earlier than interacting.
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Corrected a navmesh on Higher Calrath for improved AI navigation.
Umbral
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Tweaked the space of Soulflay vs. UI icon. In some instances, the interplay icon appeared, however the Soulflay was not triggering the specified impact. Now they match in all instances.
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Mounted offsetted particles that might generally happen on Soulflayable umbral bellies (containers).
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Mounted offsetted particles that might generally happen on Soulflayable doorways.
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Mounted a bug during which axiom objects would generally fall by means of the umbral floor underneath sure circumstances (whereas transitioning), making them solely pickable in axiom.
Degree Design
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Abbey of Hallowed Sisters: Tweaked present outer collision containers to make sure they match the invasion fog partitions.
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Empyrean: Tweaked present outer collision containers to make sure they match the invasion fog partitions. This follows a code request to enhance disconnection throughout host/invader connection.
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Decrease Calrath: Tweaked present outer collision containers to make sure they match the invasion fog partitions. This follows a code request to enhance disconnection throughout host/invader connection.
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Bramis Fortress: Tweaked present outer collision containers to make sure they match the invasion fog partitions.
Collisions
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Adjusted umbral platforms so gamers gained’t get caught between them in Bramis Fortress.
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Mounted a collision bug in Forsaken Fen to forestall skipping of Hushed Saint.
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Mounted some asset collisions in Decrease Calrath, making it attainable each to clip and blocking the participant from attending to the opposite facet.
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Modified collision presets for various blocking volumes that allowed projectiles to move by means of in Redcopse’s Church catacombs.
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Made the rotating stairs’ participant collisions taller in Bramis Fortress.
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Collision tweaks in Forsaken Fen, close to the vestige of the Pale Butcher.
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Sunless Skein had some collisions that may not let projectiles move in some slim areas. These have been mounted.
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Bramis Fortress has seen two locations adjusted to forestall the participant from getting caught underneath sure circumstances.
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Bramis Fortress collision fixes for an umbral bridge when transitioning from axiom.
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Fief of the Chill Curse has seen some tweaked collisions within the cannon for smoother navigation.
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Blocker mounted in Decrease Calrath within the Smelter tower, the place the participant was getting caught in a small space.
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The participant may get out and in of the sport on the Abbey of the Hallowed Sisters and get a bit caught. Additionally, it may get floaty and have collision points on account of collisions, so blocking volumes have been added to enhance and block.
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In Abbey of the Hallowed Sister, there was a corpse with the fallacious collision. The collision has been eliminated and positioned manually with construction element so it doesn’t block the pick-up.
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Within the Cistern, an AI may get on prime of the collision and get caught whereas doing the cost assault.
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There’s a spot in Decrease Calrath the place the participant can get caught a bit on account of a corpse on prime of a desk with block-all collision preset. The collision preset has been modified to construction element, and now the participant can transfer freely at that spot.
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The waterfall cave at Pilgrim’s Perch had a rock with block-all that messed with the participant’s navigation. The collision preset has been modified to construction element so it doesn’t intrude with navigation, however the participant can’t overlap with the rock.
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Added blocking volumes to Fritzroy’s Gorge to enhance navmesh and forestall enemies from getting caught after falling in sure locations.
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Fief of the Chill Curse repair for collisions on the Canyon sublevel.
Lighting
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Manse of the Hallowed Brothers has acquired an extra lighting move so as to add further element, with no efficiency influence.
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Redcopse Village has acquired an extra lighting move so as to add further element, with no efficiency influence.
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Decrease Calrath has acquired an extra lighting move so as to add further element, with no efficiency influence.
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Forsaken Fen has acquired an extra lighting move so as to add further element, with no efficiency influence.
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Pilgrim’s Perch has acquired an extra lighting move so as to add further element, with no efficiency influence.
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Lighting in Redcopse Church Crypt has been mounted to remove the seen leaking in one of many tunnels attributable to a highlight. This was resolved by fine-tuning the falloff of the sunshine with none further value.
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There was a vista on the Fief of the Chill Curse that triggered fog too early.
Cinematics
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Mounted the lacking lantern dynamics throughout cinematics when cleaning the Beacon on the Fief of the Chill Curse.
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A small digital camera clipping concern throughout Dervla’s second part cinematics has been resolved.
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Eliminated a few nails that have been obstructing the digital camera view throughout Dervla’s part 2 cutscene.
UI
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We’ve resolved the problem the place the “The Empyrean” space title wouldn’t seem on-screen when getting into the realm.
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Addressed an issue inflicting important delays when quitting to the primary menu underneath sure circumstances.
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In response to neighborhood suggestions, you now have the choice to disable injury output numbers from the settings menu.
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Mounted the bug that prevented gamers from shopping for a couple of distinctive merchandise from the faction shrines (the chrysalis buy bug + Daralium chunk).
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All endings now accurately show the unlocked class; beforehand, in some instances, it could proceed displaying the Radiant Air purifier, even when unlocking the proper one.
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Key rebindings and language alternatives will not reset after every model replace.
Audio
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Enhanced ambiance transitions in Manse, Tower of Penance, Pilgrim’s Perch, and Forsaken Fen.
Supply – [Hexworks]