This week marks the arrival of the primary Mortal Kombat 1 DLC fighter. In case you missed it, it is Omni-Man from the Invincible collection.
As a part of this new replace, NetherRealm has now rolled out a model new replace, which additionally consists of some prolonged patch notes for all platforms together with the Nintendo Swap.
This patch is comprised of normal gameplay changes, follow mode modifications and fixes, an replace to the invasions mode, and plenty of character-specific modifications. Along with this, as we speak’s replace consists of the launch of Season of the Blood Moon, which is able to run from now till eleventh December.
Listed below are the total patch notes, courtesy of the Mortal Kombat 1 assist part:
Mortal Kombat 1 – November Replace (11/09/23)
- Transfer listing corrections
- Localization fixes
- AI changes & enhancements
- Enhancements to Display Reader & Take a look at to Speech performance
- Fastened situation inflicting character dialogue throughout a brutality to be lacking facial animations
- Enhancements to filtering in Kombat League Leaderboards
- Fastened situation that might trigger notification indicator to not disappear after checking a brand new Kombo Problem
- Fastened uncommon situation that might trigger the sport to grow to be unresponsive if the consumer performs a sure sequence of actions involving Fast Resume
- Fastened a number of visible points with brutalities
- Interrupting a Kameo will not sometimes not trigger injury if the Kameo was just lately interrupted by a Deadly Blow
- Fastened situation with “Grow to be A Ninja In No Time” Trophy / Achievement not unlocking appropriately when utilizing cross-progression
- Changes to scoring for Limitless Tower
- Fastened uncommon crash that might happen when a web based opponent declined after connecting
- Fastened uncommon crash that might happen when a participant’s notification window is holding a considerable amount of messages
- Fastened a number of points that might trigger desyncs in King of the Hill
- Added further Kombo Problem for Fighters
- Gamers can now change the present Kameo for both crew from inside Observe Settings
- Fastened situation with Playback Recording that might trigger a personality’s Tagged Strikes to persist on display
- Kustomize Kontrol settings will now all the time correctly apply when utilizing Recording
- Adjusted how Auto Block setting works with Sub-Zero’s Lethal Vapors
- Fastened visible points that might happen when travelling between Encounters and repeatedly urgent the stock button
- Most Harm is now disabled in most Encounters
- Extra makes use of of the Ethereal Talisman will now depend towards the progress of the “Talis-mania” achievement
- Fastened visible situation the place some characters’ weapon animations may grow to be out of sync with the character after teleporting to Store or Forge
- Scorpion’s Enhanced Devouring Flame will not sometimes trigger points if it defeats a boss enemy within the first part of the battle
- Fastened visible points with some Kombat Modifiers
- Fastened lacking audio when defeating an airborne opponent in an endurance match
- Fastened situation with endurance matches stopping the AI from performing Shang Tsung Outdated Morph
- Fastened crash that might happen when recharging a Talisman with greater than 8 fees
- Fastened uncommon situation that might trigger the sport to grow to be unresponsive if disconnected from the web whereas on the Mesa Choice
- Ashrah – Fastened hitting an airborne opponent with Ascension exterior of a combo inflicting the opponent to look at an incorrect location within the air
- Geras – Double Time assaults will not generally not work appropriately with sure modifications with Kontrols
- Geras – Fastened visible situation that might happen when utilizing Fastened Level whereas Sub-Zero’s Arctic Armor is energetic
- Havik – Fastened hitting an airborne opponent with closing hit of Serving to Hand exterior of a combo inflicting the opponent to look at an incorrect location within the air
- Johnny Cage – Diminished base well being worth to 650 (from 700)
- Johnny Cage – Sky Die (Up + Entrance Punch) is now in a position to be parried by Johnny Cage’s Deadly Blow
- Kenshi – Fastened situation which was stopping ahead throws utilizing Kameo from executing whereas Ancestor is energetic
- Kenshi – Enhanced Demon Drop can now be Up Blocked
- Kung Lao – Fastened hitting an airborne opponent with Hovering Monk exterior of a combo inflicting the opponent to look at an incorrect location within the air
- Kung Lao – Fastened visible situation along with his hat returning with no visible results in sure circumstances
- Mileena – Adjusted auto-facing of Enhanced Roll follow-up assault
- Mileena – Fastened uncommon situation with Teleport Down when used towards a cornered opponent that might trigger gamers to be exterior the sector for a short while
- Nitara – Fastened hitting an airborne opponent with Flying Kolors (Again Punch, Again Punch, Entrance Punch) exterior of a combo inflicting the opponent to look at an incorrect location within the air
- Nitara – Fastened visible situation with wings animation being incorrect when a throw escape happens
- Rain – Holding Rain God now permits for extra diagonal Up instructions
- Rain – Fastened uncommon situation with Water Gate Teleport not shifting to right location when cancelled from assaults in sure circumstances
- Rain – Fastened visible situation that might trigger jittering animation when touchdown from Overkast (Leap + Again Punch, Again Kick) or Drownpour (Leap + Again Punch, Again Kick, Entrance Kick)
- Rain – Fastened AI being unable to make use of Water Gate portals
- Reptile – Fastened situation that might trigger Sprint Assault to generally be throw immune when blocked
- Shang Tsung – Fastened with the ability to barely prolong opponent morph length by ducking with out inputting any actions
- Shang Tsung – Fastened Enhanced Encourage whereas morphed into Sindel not triggering Breaker Denied when the opponent makes an attempt a Breaker
- Sindel – Fastened Enhanced Queen’s Command not stopping opponent from performing Deadly Blow after it has hit
- Sindel – Fastened situation with lingering visible results if Encourage is carried out as Shang Tsung morphed into Sindel
- Smoke – Fastened with the ability to cancel Tele-Stab (Again + Again Punch) after it’s Up Blocked
- Smoke – Fastened visible situation with opponent’s animation when they’re defeated by Deadly Blow
- Smoke – Fastened visible situation in the course of the startup of Smoke-Port
- Cyrax (Kameo) – Diminished knock out length when hit throughout Self-Destruct to three seconds (from 6)
- Frost (Kameo) – Fastened situation which may trigger an opponent to clip by the bottom if hit whereas frozen from Ice Karpet at particular timing
- Goro (Kameo) – Fastened uncommon situation with Shokan Stomp that might forestall a participant from performing some particular cancels with particular timing
- Jax (Kameo) – Fastened uncommon conditions the place Floor Pound was not contemplating the opponent to be in a response
- Motaro (Kameo) – Diminished knock out length when hit throughout Mirror to three seconds (from 6)
- Motaro (Kameo) – Fastened situation with interrupting Cost! Deadly Blow which may trigger the background visible results to linger
- Sareena (Kameo) – Fastened situation that might forestall brutalities from being carried out in a Kombo after defeating the opponent with Kia’s Blades
- Scorpion (Kameo) – Fastened uncommon bug that might trigger Get Over Right here to cross by the Fighter if they’re hit at a selected timing
- Sektor (Kameo) – Fastened uncommon situation with Activate Homing that might forestall a participant from performing some particular cancels with particular timing
- Shujinko (Kameo) – Diminished knock out length when hit throughout Meditate to three seconds (from 6)
- Shujinko (Kameo) – Fastened utilizing Reiko’s Retaliation as a particular cancel after Apep Punch or Konquest Kick not with the ability to Parry
- Shujinko (Kameo) – Fastened points with Mimic & Kopy Kat Invisibility lingering into cinematics
- Shujinko (Kameo) – Fastened visible situation inflicting claws to look clipping by the bottom when performing Kopy Kat towards Shang Tsung
- Shujinko (Kameo) – Fastened AI being unable to make use of a number of stolen strikes