The Lords of the Fallen replace 1.1.348 patch notes have been blown vast open by developer Hexworks as we speak, which provides help for the questline The Approach of the Bucket, improved matchmaking, and varied fixes. Learn the most recent Lords of the Fallen patch notes under.
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The Approach of the Bucket: An historic martial artwork? A rare, time-honoured ritual? Or only one man’s unprecedented dedication to the common-or-garden receptacle?
At present’s replace, launched forward of our traditional cadence, solutions this query and extra, with headline options together with:
- New Questline Occasion: The Approach of the Bucket
- New Spells Pack #1
- Fall prevention when attacking
- Improved matchmaking
- Umbral ending repair
The Approach of the Bucket
Much like our Hallowen Occasion – ‘Season of the Bleak’ – as we speak’s replace brings with it ‘The Approach of the Bucket’, a brand new and mysterious questline which upon completion, grants a reward of actually indeterminate worth.
New Spells
Embrace the array of recent spells now accessible throughout the three magical colleges. You might have the chance to accumulate them by defeating their wielders.
Vortex of Torment
Summon a Radiant cyclone which inflicts bodily harm and bleed buildup.
The Tolling
Unleash a wave of Radiant magic which inflicts holy harm and is able to flattening enemies.
Blistering Salvo
Unleash a volley of infernal darts which inflict bodily harm and burn buildup.
Rising Hearth
Summon a number of orbs of fireplace which explode following a brief delay, inflicting fireplace harm and ignite buildup.
Pallid Bile
Unleash a torrent of Umbral magic, inflicting wither harm and poison buildup.
Septic Heave
Hurl a number of putrid orbs which inflict bodily harm and poison buildup.
Please be aware that these spells won’t depend in the direction of the Radiant, Inferno, or Umbral Adept Achievements.
Core Gameplay Enchancment
With this patch in case you start an assault animation away from a ledge, you’ll not fall off if the assault animation attracts you to the sting of stated platform. Nonetheless, in case you begin the assault animation when already standing on the edge, you’ll fall.
Improved Matchmaking
We’ve up to date the matchmaking choice course of, giving precedence to ping whereas additionally performing further checks on the connection at each ends. This will barely enhance matchmaking time, however it ensures the next high quality connection.
Umbral Ending
For gamers who beforehand encountered a difficulty with the Umbral ending, stopping them from finishing the sport, we have now extra constructive information this week. We’ve applied a further verify to deal with one other edge case, permitting you to proceed after being blocked. So now, while you load the sport, it is best to have the ability to straight entry the ending.
We respect Fionn for sharing his save, to assist establish and resolve this matter.. Whereas we imagine all excellent points have now been addressed, please don’t hesitate to achieve out to our help workforce at [email protected] along with your save data in case you encounter any additional issues.
Efficiency
- Added further precalculated PSOs to additional scale back micro-stuttering all through the sport world.
- Eliminated redundant collisions solely on far-distance belongings within the Empyrean Vista. All affected parts are out of the gameplay space.
- Improved efficiency within the stage artwork of the Higher Calrath nobles space by eradicating forged shadows from quite a few belongings with none affect on high quality.
- Optimized the Umbral stage in Skyrest Bridge (Rampart and Parapet) by deleting hidden meshes and adjusting digital camera occlusion and pixel depth in sure meshes.
- Second move to scale back the variety of actors casting shadows (small objects and minor particulars) within the Manse of the Hallowed Brothers. No loss in high quality.
- Second move to scale back the variety of actors casting shadows (small objects and minor particulars) within the Tower of Penance. No loss in high quality.
AI
- Elevated Scarlet Shadow’s senses to make sure it acquires the participant as a goal even in edge circumstances the place it spawns distant from the participant.
- Linked the Ruiner to a leashing quantity to stop him from leaving the supposed encounter space in Decrease Calrath.
- Added further collisions for enemies spawning on the ground of Skyrest Bridge.
- Crammed a lacking navmesh gap in a single spot of Pilgrim’s Perch to enhance AI navigation.
- Mounted an AI that was not following its patrol within the Manse of the Hallowed Brothers.
- A really treacherous NPC now says various things when defeating the participant. Nonetheless obnoxious, however with type.
Collisions
- Mounted a difficulty the place gamers may get caught close to a crystal in Bramis Fort.
- Mounted a difficulty the place gamers may get caught in Anchor Between Realms.
- Mounted a difficulty the place gamers may get out of world in The Empyrean.
- Mounted minor clipping points on some stairs in Fief of the Chill Curse.
- Mounted a difficulty with a lacking wall collision in Abbey of the Hallowed Sisters.
- Mounted a difficulty the place gamers may get out of world in Manse of the Hallowed Brothers.
- Adjusted moth partitions to stop gamers from leaving Otto’s boss encounter.
- Adjusted the situation of a chest to keep away from gamers getting caught in Forsaken Fen.
- Positioned blocking quantity to stop the participant from leaping on a selected department in Fief of the Chill Curse.
- Mounted points the place gamers may skip sure areas in Fief of the Chill Curse.
- Adjusted a flower mattress close to the Bellroom Vestige that would trigger points with gameplay.
- Mounted a difficulty the place gamers may get caught at a rock close to the Tower of Penance.
- Mounted a difficulty the place gamers may skip the Pieta boss battle encounter by climbing up the Hearth Big’s corpse.
Visuals
- Improved participant character turning animation for turning at very sluggish pace.
- Added a lacking base to one of many statues in Abbey of the Hallowed Sisters.
- Improved the specular and brightness for a number of weapons and armors units supplies