Regardless of the subsequent sport within the Legend of Zelda collection goes to be, it is unlikely to be a direct sequel to Breath of the Wild and Tears of the Kingdom, the sport’s director has mentioned in a brand new interview. As an alternative, the Zelda crew will look to “create one thing new.”
Zelda producer Eiji Aonuma and director Hidemaro Fujibayashi spoke to Recreation Informer in regards to the extremely profitable sequel, in addition to plans for its future and the way forward for the collection as an entire. When requested whether or not TOTK’s iconic Ultrahand will return in future video games, each have been pretty sure that it would not, explaining that they’d moderately transfer on to one thing new.
“If, for instance, there was any continuation of Tears of the Kingdom and we have been to usher in, say, Ultrahand, then I believe to us, it will really feel like, ‘Nicely, we’re simply bringing in Tears of the Kingdom as is,'” Fujibayashi defined. “What we need to do from a sport creator’s perspective is create one thing new. From that perspective, I do not assume we’ll be seeing Ultrahand in each Zelda sport or something sooner or later.” He additionally added that “each time we’re making a Zelda title, we need to create one thing new.”
Aonuma added that the Ultrahand is emblematic of the method the crew took to growing Tears of the Kingdom. “You already know, first placing all of our concepts in after which being very selective about what we needed to stay, eradicating all the components that did not make sense or did not match completely,” he defined. “This sport, then, is the results of that choice course of. This time, you may see that there is no such thing as a DLC due to that course of. We created what we needed to create and felt that it was full in that style.”
When requested about whether or not Tears of the Kingdom would see its personal sequel, Aonuma mentioned that it will be unlikely, and defined why. “Nicely that may be a sequel to a sequel, which is getting just a little bit wild when you consider it!” he mentioned. “With Tears of the Kingdom, we have been looking for to construct on high of the world we created with Breath of the Wild and actually exhaust the chances of what we might put into that world. I believe it is–to use a little bit of a term–an apotheosis, or the ultimate type of that model of The Legend of Zelda. In that regard, I do not assume that we’ll be making a direct sequel to a world akin to that that we have created.”
With Tears of the Kingdom apparently wrapping up this chapter of the Zelda universe, it will be attention-grabbing to see the place the collection goes subsequent. The interview additionally touched on the notorious Zelda timeline, with Aonuma and Fujibayashi explaining how they take into account a sport’s placement within the timeline throughout improvement.
“We realized that followers have a good time theorizing and revel in eager about the place issues match on the timeline. That is one thing that the event crew acknowledges and it considers, however to an extent. And I say, ‘to an extent’ as a result of if we get too into the weeds or too detailed in that placement, it leads to form of creating restraints for our creativity,” Fujibayashi defined. “We do take into account it, however to not an extent the place we really feel that our improvement course of feels restricted or constrained.”
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