We’re weren’t completely satisfied that Closing Fantasy 16 wanted story-based DLC, however now that we have performed by means of Echoes of the Fallen — the primary of two promised expansions — we’re truly glad it is occurring. If nothing else, this extra slice of journey is a welcome reminder of how flashy and downright enjoyable 16’s fight may be.
Clocking in at solely three to 4 hours, Echoes of the Fallen is not the form of RPG enlargement that’ll be remembered for generations to return. Basically, it boils all the way down to being a linear trek by means of a model new dungeon, though it does slot fairly neatly into the primary recreation’s present story. Certainly, it takes place simply earlier than the conclusion of Clive’s story, and sheds some extra mild on the misplaced civilisation of the Fallen.
Initially setting off to uncover the origins of unusual crystals which have all of the sudden discovered themselves within the palms of the populace, Clive and his friends comply with up on a lead that takes them to a large Fallen tower, generally known as the Sagespire. As you may most likely guess, our heroes are tasked with climbing to the very prime of this architectural marvel, going through off towards all method of monsters on the way in which.
The DLC’s positively a bit mild on story — exterior of, as talked about, some contemporary context surrounding the Fallen — nevertheless it makes up for that with some banging boss battles. The motion’s as satisfying as ever, and whereas the fight system stays rooted in what the bottom recreation has to supply, you do get entry to some intriguing equipment that may simply encourage a barely altered strategy (alongside a sick new sword).
All in all, Echoes of Fallen looks like little greater than one other chapter in Closing Fantasy 16’s story — nevertheless it’s an excellent one, particularly by way of motion. Oh, and it’d simply characteristic essentially the most insane boss encounter in the whole recreation, should you can imagine it.