Nickelodeon All-Star Brawl 2 was solely launched not too long ago on the Swap, however it’s already obtained a stack of updates and the most recent one (Model 1.4) is now reside.
This one consists of some new options, normal modifications and changes, marketing campaign fixes and a bunch of stability modifications for some characters. This is the complete rundown, courtesy of the official sport web site:
Nickelodeon All-Star Brawl 2 – Replace 1.4 (twenty first December 2023)
NEW
- Added workforce assault to rulesets.
- Added Steal Inventory Mode in workforce battles
- You may steal your teammates’ shares if you run out of shares.
- Added Inventory Pool in workforce battles
- All teammates share a inventory pool, if any gamers die on the final inventory, the sport ends.
GENERAL
- Aggressive gamers can’t kick gamers on aggressive lobbies anymore
- Fastened timed mode ending at 1 as a substitute of 0.
- Fastened a problem the place CPUs would get caught on the sting
CAMPAIGN
- Repair the bug that some bosses have been dying at half well being
- Added offscreen indicator to enviornment’s mobs.
- Fastened bosses ending at part change when persevering with a run in progress from the primary menu.
- Added energy up class icon to NPCs in marketing campaign.
- Fastened new interplay indicator not working correctly at first.
- Fastened Clockwork and Vlad Plasmius idle animation in hub.
- Fastened CPUs beginning at incorrect problem when coaching with Splinter within the hub.
PATRICK
- Fastened the difficulty the place slime canceling after command seize glued the character to patrick
- Fastened Patrick’s rolls and spot dodge being actionable earlier than they need to
- Fastened Cost Air Up Maintain having tremendous armor if executed with slime.
- Impartial particular touchdown restoration elevated from 4 frames to 18.
SQUIDWARD
- Fastened a problem that made Mild Air Again at all times ship in a reversed path.
REN & STIMPY
- Not recovers Particular Ahead Automobile when harm offstage
- Mild Air Again touchdown lag elevated from 16 to 17
- Adjusted knockback on Again Throw to stop chain grabs
RAPHAEL
- Can solely stall as soon as per airtime with Cost Air Up
- Eliminated Cost Air Up head intangibility
- Diminished the scale of hitboxes on particular Up
- Barely raised the decrease hitboxes on Cost Ahead Launch
DONATELLO
- Mild Impartial 1, Mild Impartial 2, Mild Combo and Mild Finisher block pushback diminished.
- First energetic body hitbox positions adjusted on Mild Finisher.
APRIL
- April’s down gentle motion glitch was fastened.
- Fastened Impartial Particular Slime Cancel glitch recovering the cost.
- Mild Ahead Air
- Auto cancel from body 7 to border 4
- Physique Hitbox
- Base Knockback decreased (11->9)
- Angle modified (45->48)
- Pen Hitbox
- Base Knockback decreased (12->10)
- Angle modified (25->35)
- Cost Air Ahead SourSpot
- BaseKnockback decreased: (12 → 10.8)
- KnockbackGain elevated: (15 → 16)
- Angle modified: (50° → 52°)
- Cost Air Ahead
- BaseKnockback decreased: (12.25 → 11.5)
- KnockbackGain elevated: (17.75 → 18)
- Angle modified: (36° → 42°)
DANNY PHANTOM
- Fastened a problem with the harm bins on the particular Up Touchdown state
- Mild down
- Eliminated First Actionable Body on Hit
- Added +7 Frames of restoration
- Impartial Particular
- Touchdown Lag from 12 to fifteen Frames
- Punch Hitbox 45 -> 55 angle
- Particular Up
- Diminished the particular up hitbox in air measurement by a 50% %
- Diminished 2 invulnerability frames
- Diminished Ledge Seize Field measurement (Tougher to snap)
- Diminished touchdown hitbox measurement by 25 %.
AANG
- Can now not Block instantly out of Air Ball (Particular Down), Blocking throughout this state transitions into Air Ball Dismount.
- Can solely Air Ball as soon as per airtime, doesn’t get better on harm
- Air Ball hitbox measurement diminished.
- Hitstun Gravity elevated from 0.76 to 0.98.
- Hitstun Fall Pace elevated from 0.95 to 0.98.
- Up Particular dive now lasts till touchdown.
KORRA
- Mild Impartial 3 on hit cancel delayed from body 30 to 32.
- Cost Ahead vary was considerably diminished.
- Slime Aspect Particular modified in a variety of methods.
- Time earlier than assault cancel turns into obtainable was diminished from 23 frames to 19.
- Bounce cancel is feasible from body 21 ahead.
- Time earlier than take of diminished by 2 frames.
- Aerial Up Particular horizontal velocity modified in a variety of methods. It’s extra affected by the path of the management stick however maintains much less of the prevailing momentum.
- Floor collision level in the course of the helpless fall state was lowered by 0.45 models, making it simpler to land sooner and stopping points the place Korra snaps to the sting if you attempt to land near the sting.
AZULA
- Diminished base knockback and knockback achieve on Slime Particular Down projectile
NIGEL
- Added a hitbox in up particular whereas falling down.
GARFIELD
- Fastened a problem that utilized sugar rush state with out utilizing meter if it was interrupted by successful.
JIMMY
- Particular Down Slime
- Fastened an Challenge the place you possibly can not transfer Jimmy nor Goddard when performing a Slime Down Particular till Goddard was destroyed.
- Cost Air Ahead
- BaseKnockback elevated: (8.5 → 10)
- KnockbackGain elevated: (10 → 24)
- HitlagBaseOnHit decreased: (18 → 15)
- HitlagBaseOnBlock decreased: (18 → 15)
- Particular Impartial – Rocket
- Toast Projectile
- BaseKnockback decreased: (12 → 10)
- KnockbackGain elevated: (12 → 19)
- Angle modified: (65° → 60°)
GERALD
- Fastened a problem the place he was unable to Particular Up after performing a Skateboard Particular Up.
- Cost Air Ahead – Sweetspot
- BaseKnockback decreased: (14.75 → 13.5)
- KnockbackGain decreased: (22.2 → 20)
- Cost Air Ahead
- BaseKnockback decreased: (11.5 → 10.5)
- KnockbackGain decreased: (18.8 → 17.8)
- Seize Throw Down
- BaseKnockback decreased: (16.5 → 16)
- KnockbackGain elevated: (4 → 9.5)
- Mild Finisher
- BlockDamage decreased: (4 → 1)
- Mild Impartial
- HitStunMinimum decreased: (10 → 0.01)
- BlockStun decreased: (10 → 9)
GRANDMA GERTIE
- Fastened Impartial Particular Slime Cancel glitch recovering the cost.
- Diminished distance traveled on aerial particular ahead
- New assault information created for aerial particular ahead sweetspot with much less knockback and injury in comparison with floor model and launches at an angle of 40°
- Mild Air Ahead – Clear
- BaseKnockback decreased: (13 → 12)
- KnockbackGain decreased: (18 → 17)
- Particular Ahead – Base
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- BaseKnockback decreased: (15 → 8)
- KnockbackGain decreased: (13 → 10)
- BlockPush decreased: (1,2 → 0,8)
- HitlagBaseOnHit decreased: (16 → 10)
- HitlagBaseOnBlock decreased: (16 → 10)
- Injury decreased: (14 → 8)
- BlockDamage decreased: (12 → 6)
- Angle modified: (38° → 40°)
ANGRY BEAVERS
DAGGET
- Mild Air Again is now not reversible
NORBERT
- Mild Air Again is now not reversible
- Fastened Particular Up Slime Cancel Fly
- Cost Up
- Now it has a complete of 26 Restoration Frames
- Cost Air Up
- DI multiplier from 1 to 1.5
- Mild Air Up
- Restoration frames diminished from 33 to 26
ZIM
- Particular Ahead
- Gir Spawn cooldown if destroyed from 5 seconds to 7 seconds.
EL TIGRE
- El Tigre doesn’t get better his stall on Cost Air Up after being hit anymore. Recovers it by grabbing the sting or touchdown.
- Tweaked his Diamond Collision so as to stop him from clipping beneath some levels.
- Eliminated all FAF (First actionable Frames) from his assaults
- Honest +4 Endlag frames
- Dair +3 Endlag frames
- Sprint Assault + 4 Endlag frames
- Mild Up +3 Endlag Frames
- Mild Down +4 Endlag Frames
EMBER
- Fastened projectile decay on Particular Impartial
JENNY
- Mild Air Again Sourspot is now reversible
- Fastened a problem the place Ahead Particular Projectile would keep in place after it was mirrored
- Fastened a problem the place Particular Up Slime wouldn’t reset her gasoline correctly
- Fastened a problem the place if you happen to landed throughout Mild Air Up Loop, the subsequent Mild Air Up you probably did would instantly set off the loop, skipping any startup.
- Fastened a problem the place Mild Air Down Land didn’t have any hurtboxes
- Fastened a problem the place Mild Air Down Land couldn’t edge cancel
- Elevated Block Injury Values to match Injury Values on the next strikes:
- Cost Down
- Cost Up
- Sprint Assault
- Mild Air Again
- Mild Air Ahead
- Mild Air Impartial
- Mild Air Up
- Mild Down
- Mild Impartial/Finisher
- Mild Up
- Particular Ahead (Hammer and Projectile)
MECHA PLANKTON
- Fastened the difficulty the place slime cancelling after command seize glued the character to Mecha Plankton
ROCKO
- Fastened a problem the place Spunky didn’t enter his Harm state when he was hit whereas turning or falling.
- Spunky now has an extra 120 frames cooldown after he despawns.
- After Spawning a JackHammer, Rocko now wants to attend not less than 400 frames to spawn the subsequent one, independently of if it was destroyed or not throughout its lifetime.
- Cost Up Land complete frames elevated from 19 to 26