Hexworks has lifted the lid on the Lords of the Fallen replace 1.1.430 patch notes so that you can gawk at, which comes packing a variety of fixes for the medieval-RPG together with fixes for AI, collision, multiplayer, and heaps extra. Learn the complete particulars under.
Associated Content material – Upcoming PS5 Video games 2024: The Finest PS5 Video games Coming Quickly
Greetings Lampbearers,
And a heat welcome to 2024! We belief you’ve all loved a really festive ‘Season of Revelry’, not solely battling your manner by way of our Trial of the Three Spirits, but additionally making use of a complete stockings-worth of Choices from our radiant lord, Orius, together with the much-requested storage field, new spells, extra grievous strikes, character look reset, and extra!
We’re happy to verify the workforce at the moment are again in full pressure following the vacations, and have already been working exhausting this week to make sure a significant first replace, bringing with it over 50 enhancements and optimisations to the world of Mournstead. Please discover additional particulars under, and as at all times, tell us your ideas within the feedback.
In mild, we stroll.
Hexworks Staff
Visuals
- Fastened a problem that might trigger gamers to look by way of the sport world on high of the fallen Umbral tower in The Empyrean.
- Fastened a problem that might trigger the setting round Leprosarium to visibly unload from distant.
- Fastened a problem the place improper supplies and tinct combos have been used for the Gauntlets of a Holy Bulwark.
- Fastened a visible glitch that brought about atmospheric results to be indifferent from the setting in The Empyrean.
- Fastened a problem that brought about the chest piece of Common Engstrom to be coloured when coloring the gloves.
Collision
- Fastened a collision problem the place the participant character may clip by way of sure stones in Leprosarium
- Fastened a collision problem the place throwables and spells may clip by way of stairs close to Leprosarium
- Fastened a collision problem that might trigger gamers to get caught behind Umbral belongings after being broken by enemies in The Empyrean.
- Fastened a collision problem that might trigger gamers to get caught in environmental belongings near the Hallowed Sentinel Scripture in Pilgrim’s Perch.
- Fastened a collision problem that might trigger gamers to get caught behind a wood scaffolding close to Decrease Calrath.
- Fastened a collision problem that might trigger gamers to get caught in rocks when leaping down a cliff close to Shrine of Adyr.
- Fastened collision points with sure rocks that might trigger gamers to get caught close to the Vestige of the Bloody Pilgrim.
- Fastened a collision problem the place throwables and spells wouldn’t set off correctly when hitting the ground on the highest stage of the cathedral in The Empyrean.
- Fastened a collision points that might trigger gamers to get caught behind impaled our bodies on the plaza in Decrease Calrath.
- Fastened a collision problem that allowed gamers to unlock the Shrine of Adyr with out having to defeat the Ruiner boss encounter by leaping on rocks close to the ladder resulting in the shrine.
- Fastened a collision problem that allowed gamers to succeed in unintended areas and fall out of the sport world close to Abbey of the Hallowed Sisters.
- Fastened a collision problem that
- Fastened a collision problem that might trigger gamers to get caught within belongings close to an Umbral platform in Revelation Depths.
- Fastened a collision problem the place the participant character may clip by way of sure stone partitions in Bramis Fortress.
Multiplayer
- Fastened a problem that brought about the coop companion’s character collision to stay whereas the coop companion was useless.
- Fastened a problem the place a linked shopper was not capable of see the host’s withered well being in particular conditions.
- Fastened a problem the place the invaded participant’s well being bar was wrongly displayed as full earlier than any injury was dealt.
- Fastened a problem the place a coop companion may fall by way of the elevator in Tower of Penance underneath particular circumstances.
- Fastened a problem the place the participant’s Sanguinarix quantity can be diminished upon returning again to their world after a failed invasion.
- Fastened a problem that might trigger a connecting participant to get caught within the loading display if the host made adjustments to the multiplayer settings whereas a connection was established.
- Fastened a problem the place the Divine Arms spell’s visible results would look damaged for the shopper.
- Fastened a problem that might forestall invaders and hosts to satisfy resulting from a locked door in Manse of the Hallowed Brothers.
Animations
- Fastened a problem that might trigger Pieta to cancel her animation when speaking to her through the Sanguinarix improve.
- Fastened a problem that might trigger the participant character to unexpectedly detach themselves from ladders when the enemy AI tried to succeed in greater floor.
- Fastened a problem the place Pieta didn’t play her Sanguinarix improve animation if the improve began earlier than Pieta completed her earlier dialogue animation.
- Improved the flip animations of Common Engstrom to be extra fluent.
Audio
- Improved Pieta’s voice overs.
- Improved the sound results of Tancred, Grasp of Castigations.
- Fastened a problem the place the sound results of Spirit of the Bleak Season could possibly be heard with out activating all pumpkin stigmas within the enviornment of the Hushed Saint.
- Improved the voice overs of The Iron Wayfarer.
- Improved Damarose’s voice overs.
AI
- Fastened a problem that might trigger the Abiding Defender to lose participant focus when traversing to Umbral.
- Fastened a problem that brought about the Holy Bulwark to grow to be unresponsive for a short interval.
- Fastened a problem that brought about the Blood Twister spell of Scourged Sister Delyth to prematurely explode when hitting the steps within the boss enviornment.
- Fastened a problem the place the physique of Mendacious Visage didn’t disappear after dying.
Bosses
- Fastened a problem that brought about the Hushed Saint to not focus again on the participant after defeating a summoned NPC.
- Fastened a problem that brought about the Bringer of Stillness, Bringer of Nullity and Bringer of Silence to seem with low well being in New Recreation +1.
- Fastened a problem that prevented Umbral parasites to seem when utilizing the lamp on the Hushed Saint boss encounter.
Surroundings
- Fastened a problem the place the participant didn’t get broken by water underneath sure circumstances.
- Added a death-zone set off underneath the wood bridge in Revelation Depths to stop gamers from skipping an enormous a part of the realm.
UI
- Added digital keyboard assist for interacting with the multiplayer password UI on Steamdeck.
- Adjusted the sorting order of runes within the participant’s stock.
Quests
- Fastened a problem the place the braziers didn’t mild up in the appropriate coloration and didn’t play any sounds for coop companions in depths.
- Fastened a problem the place the braziers didn’t mild up in the appropriate coloration and didn’t play any sounds for coop companions in depths.
Different
- Eliminated the Christmas decorations on all Vestiges.
- Additional optimized characters and enemies by disabling irrelevant actions that weren’t wanted in sure conditions.
- Fastened a problem that brought about lock-on focusing on to have inverted controls on the Y axis.
- Fastened a problem that might forestall gamers from soulflaying sure objects and blocking their development.
- Adjusted the injury output of Grand Swords when utilizing plunging assaults.
- Fastened a problem the place Lucent Beam would deal injury to gamers when blocking.
- Fastened a uncommon crash that might happen when interacting with sure NPCs.
[Source – Lords Of The Fallen Patch Notes Via Hexworks]