Konami’s latest rhythm recreation is Tremendous Loopy Rhythm Citadel. It’s tremendous, loopy, and flips the script on what a rhythm recreation may be. However is it on beat, or is the timing off?
Discovering your self within the titular citadel, you’ll meet your host, King Ferdinand I. He’ll be your main contact throughout your keep within the citadel – regardless of it being sorta in opposition to your will. You’ll make your means up the citadel and thru the totally different hub worlds, fixing puzzles, doing chores for the King and chatting with the residents. You’ll start within the dank depths of the basement however quickly be pitching in with a revolution within the meat dimension and busting out prisoners within the cell tower. All whereas enjoying just a few minigames, after all.
The minigames in Tremendous Loopy Rhythm Citadel all revolve round rhythm, however not completely. Some minigames get you simply hitting beats in time like your standard rhythm fare, however in contrast to different video games within the style, Tremendous Loopy Rhythm Citadel can have you leaping out of the rhythm half on a moments discover the place different components of the minigame happen. This may be so simple as pulling a lever throughout the room to take away an obstruction, or as convoluted as manning a cannon to coat meat-men in sauce, all earlier than leaping again on the beat. And even if you happen to’re not having to hop off the rhythm board, every stage nonetheless has a novel gimmick to set it aside from the others. It’s a novel idea and I’m shocked I haven’t seen it elsewhere. And with the choice to play with as much as three buddies sofa co-op or on-line, issues can get fairly hectic as you delegate duties and whatnot.
The soundtrack is a giant hodgepodge of tunes. There’s hip-hop, nation, J-pop and steel, simply to call just a few, plus just a few Konami classics thrown in, from titles like Castlevania, Dance Dance Revolution and Gradius. Loads of the music isn’t fairly my model, however there’s sufficient selection to seek out a minimum of a very good few songs you get pleasure from.
However I’ve bought some gripes. The sport opts to have the King provide you with humorous banter to introduce the minigames, however I actually assume a whole lot of the video games couldve benefited from a much less diegetic type of rationalization, just like the minigame intro playing cards you get in Mario Get together. There have been too many video games I didn’t realise I’d flunked till the tip of a three-minute music simply due to mentioned dangerous intros. On this identical vein, a whole lot of the video games I preferred greatest had been those with simple gimmicks, just like the one the place the rhythm board spins extra wildly the longer the music goes on. The poor rationalization additionally bled into exploring the hub worlds, the place the “hints” about the place to go subsequent had been by no means fairly as clear as the sport would have you ever imagine.
Loads of the video games didn’t appear to be well-balanced for the single-player expertise both. Some minigames may provide you with a goofy NPC to assist out, whereas others don’t provide you with something after they actually ought to. It’s like there’s an expectation for the sport to solely be performed in get together mode, regardless of selling the single-player mode as a viable choice. I additionally seen my character drifting round a bunch, and I haven’t skilled any Pleasure-Con drift earlier than or after Tremendous Loopy Rhythm Citadel so I’m gonna pin that on the sport too.
So, Tremendous Loopy Rhythm Citadel, hey. It’s bought some neat concepts, a cute artwork model, a good sense of humour and a few enjoyable songs. However in the end, I don’t assume they caught the touchdown. If you would like a novel rhythm recreation to play with some buddies otherwise you wanna play jam out with Konami bangers, look out for a sale, however in any other case, I’d most likely give this one a miss.
Ranking: 2/5