The Lords of the Fallen replace 1.1.485 patch notes have been deployed by developer Hexworks, which comes packing a spread of optimisation and bug fixes. Learn the total particulars under.
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Greetings Lampbearers,
On this week’s replace we now have made one other optimization cross, specializing in varied enemy material mechanics to extend efficiency for lower-end techniques. Moreover, we now have additionally launched multiplayer connectivity suggestions and multiplayer indicators. These enable gamers to have better perception into the present state of their on-line expertise, with icons to point each ping charge and packet loss. And, as at all times via our personal investigations and participant experiences, we now have made an extra 40+ tweaks to proceed enhancing the sport.
Please discover at present’s highlights under:
Fabric Optimization on Enemies – We’ve made a number of optimization enhancements to the fabric mechanics for varied enemies to extend efficiency for lower-end techniques.
Added Multiplayer Connectivity Suggestions / Indicators – We’ve added a brand new system in multiplayer that gives informative icons for each participant ping charge and packet loss. These allow gamers to immediately see the present state of their multiplayer well being.
Optimization
- Optimization cross on Shuja Warrior’s material to extend efficiency.
- Optimization cross on Shuja Strider’s material to extend efficiency.
- Optimization cross on Crimson Rector’s material to extend efficiency.
- Optimization cross on Corrupted Penitent’s material to extend efficiency.
- Optimization cross on Accursed Wretch’ material to extend efficiency.
- Optimization cross on Proselyte’s material to extend efficiency.
- Optimization cross on Uncooked Mangler’s material to extend efficiency.
- Optimization cross on Pureblade’s material to extend efficiency.
- Optimization cross on Abiding Defender’s material to extend efficiency.
Multiplayer
- Added an choice in multiplayer for gamers to disregard ping matchmaking guidelines when randomly matchmaking.
- Fastened a difficulty in multiplayer that would enable one participant to start Normal Engstrom’s combat by simply approaching the fog wall, leaving the opposite associate behind.
- Fastened a difficulty the place gamers may make modifications to multiplayer settings whereas establishing a multiplayer session, which may end in a protracted loading display screen lasting round 7 minutes and doubtlessly crashing the title.
- Fastened a difficulty in multiplayer that would trigger an incorrect notification to look for the host when the co-op associate tried to entry the Coffer in Skyrest Bridge.
- Fastened a difficulty in multiplayer that will trigger a co-op associate’s withered well being to be displayed incorrectly.
- Fastened a difficulty in multiplayer that will trigger a co-op associate to lose the power to leap, in the event that they quickly press the leap motion close to sure partitions
- Fastened a difficulty in multiplayer the place an invader could obtain Plucked Eyeballs when the participant host killed an enemy marked by the revenge system.
- Fastened a difficulty in multiplayer that would consequence within the host participant turning into separated from their co-op associate by the moth wall Pilgrim’s Perch.
- Added new icons throughout the multiplayer UI that may point out low ping and packetloss for gamers.
Collision
- Fastened a collision situation that will trigger Enslaved Miners to turn out to be caught on picket bins within the flooded space situated within the Mines.
- Fastened a collision situation that would trigger gamers to stroll via a picket construction in Fief of the Chill Curse.
- Fastened a collision situation that will enable gamers to enter an inaccessible space near the Infernal Enchantress boss area.
- Fastened a collision situation that would end in gamers falling out of the world when being pushed from an edge throughout demise.
Visuals
- Fastened a difficulty that would trigger the Lucent Beam spell to not be deflected when blocking it with a defend.
- Fastened a difficulty the place a corrupted texture might be seen whereas sporting Trapper Garb on extra-large Physique Sort B.
- Fastened a small visible glitch that would trigger the participant character’s toes to jitter beneath sure circumstances.
- Fastened a difficulty the place birds didn’t have appropriate textures utilized.
Enemies
- Fastened a difficulty that would trigger the third Rhogar Architect to spawn prematurely and turn out to be caught contained in the atmosphere if gamers discover Bramis Fort with out reloading the sport.
- Fastened a difficulty the place the Sin-Piercer current within the hall close to the Vestige of Rosamund, may disappear fully if gamers ran away far sufficient in common fight.
- Fastened a difficulty the place the Scarlet Shadow’s underground assault may consequence within the participant falling via the elevator ground.
Controls
- Fastened a difficulty the place the participant may lose the power to dodge whereas utilizing Umbral Lamp, Ranged Skill or Magic in the event that they rebound one in every of their choices to the Dodge button.
- Fastened a difficulty that would trigger gamers to be unable to modify Ranged/Lamp to LT/L2 and LB/L1.
- Fastened a difficulty that would trigger a participant’s assault and dodges to work incorrectly after being caught by Womb of Despair’s seize assault.
Bosses
- Fastened a difficulty that would trigger the Crimson Rector Percival’s mini-boss combat to be triggered too early, ensuing within the participant being locked out of fight.
- Fastened a difficulty that will trigger Normal Engstrom to not drop Vigor when defeated.
- Fastened a difficulty the place Damarose the Marked might be interacted with via a moth wall throughout the boss combat with Mild Gaverus, Mistress of Hounds.
UI
- Fastened a difficulty that would trigger Normal Engstrom’s well being bar to look when approaching the moth wall previous to combating them.
- Fastened a difficulty that would trigger socketed runes on weapons to not seem appropriately within the UI if the weapon was not not too long ago geared up.
Gadgets
- Fastened a difficulty that incorrectly displayed Normal Engstrom’s Armour, Gauntlet, and Leggings as medium, when they’re actually heavy armour items.
- Fastened a difficulty the place the chest containing the Empyrean Church Key could also be lacking from the second stage of the cathedral in Excessive See.
Different
- Fastened a uncommon crash that would happen when third social gathering on-line companies have been offline.
- Fastened a uncommon crash that would happen when closing the Vestige menu whereas in multiplayer.
- Fastened a difficulty that will stop sound suggestions from occurring when flattening armored hounds.
- Fastened a difficulty the place Vestige Seeds transferred to the Coffer disappeared in the event that they exceeded the restrict of seeds within the Coffer or the Stock.
[Source – The Lords of the Fallen Update 1.1.485 Patch Notes]