Nightdive has shared the total patch notes of the most recent replace, which reveal all kinds of fixes, some enhancements, and rather more. This is the total rundown (through Steam):
Turok 3: Shadow of Oblivion Remastered Replace
Whats up Everybody! Now we have a brand new patch out there for Turok 3, and Steam will robotically obtain it for you. Listed here are the Patch Notes:
– Elevated Joshua’s motion velocity to be the identical as Joseph
– Raptor now begins with the Razor Wind and might use the Minigun and Napalm Cannon
– Elevated Raptor Claws harm radius to be the identical because the Tomahawk and Knife in addition to harm the identical floor varieties
– The participant will now not survive when a cutscene is energetic and the silo countdown sequence timer runs out
– Modified weapon ammo consumption for: Shredder from 2 to three, Fireswarm from 5 to 4, Sniper from 1 to five
– Mounted Minigun consuming extra ammo than it ought to have
– Cerebral Bore crosshair now flashes when locked on to an enemy to match the unique behaviour. Added a half second delay earlier than the Burst/Possessor could be detonated
– Mounted Vampire Gun having infinite vary. Elevated velocity of well being drain. Mounted mannequin animations
– PSG adjustments: New Shockwave impact. Barely elevated shot delay. Eliminated crosshair to match unique. Not kills all enemies within the stage when it explodes
– You’ll be able to now not fireplace weapons if you do not have the minimal quantity of required ammo
– Mounted caught arrows inflicting gathered harm
– Mounted subject with FOV slider not displaying the right worth
– Credit display now performs a number of music tracks
– Mounted some participant collision points
– corrected some english subtitles
– Mounted scope and night time imaginative and prescient goggle inputs when taking part in at 30fps
– Mounted grapple projectile trails from getting actually massive when it related to a grapple sphere when taking part in at 30fps
– Weapon Wheel can’t be enabled whereas transitioning from or to a stage
– Mounted water fog bug when possessed enemy dies underneath water
– Mounted bug with possessing an enemy whereas digital camera view is energetic
– Lava clogger in Alpha Fireborn stage can’t be triggered till the boss seems
– Renamed Previous Man to Otto as that was the identify given to him present in an Acclaim design doc
– Night time Imaginative and prescient and Weapon Scope are deactivated when a cinema begins
– Mounted horizontal alignment of boss well being bar and psg components within the standing menu
– Prolonged Oblivions chest mouth collision field. Oblivion’s well being is diminished to 1 when he enters his Regen state. Mounted bug that will trigger a crash whereas preventing Oblivion
– Mounted Joshua from taking part in one among his demise animations each time he went idle. He’ll now randomly play one among his demise animations while you defeat him
– Added menu choice to alter weapon on pickup
– Mounted a save bug when the participant dies
– Mounted a bug the place the sport wouldn’t save after taking part in sure cinemas
– Any stock objects dropped from enemies will respawn if the participant does not have them they usually re-enter the extent
– Mounted up collision across the corners of the guard tower rooms within the stage “The Army Base”
– Mounted a bug that will make the brief ladder within the Boiler room of the extent “Surprising Assist” arduous to climb
– Fixes to climbable surfaces on the ladders within the ranges “Staging Space”, “Energy Outage”, and “Seal The Breach”
– Added lights in entrance of stopped subway automotive in “Energy Outage”
– Mounted a geometry subject in “The Breach”. You may see the sky from contained in the elevator
– Mounted minor geometry and collision points in “To the Subway”
– The very sluggish shifting platforms in “The Gauntlet” now transfer 40% sooner, and the Loss of life Gaurds in that part now lead their photographs
– Modified the warhead disarmed levers floor kind from flesh to steel
– Adjusted Oblivion Gunship intro and demise animation positioning
– Enemies that had a 1 body “shocked” animation now have correct animations after they get brain-drilled or electrocuted
– Corrected Joshua’s “scary” eyes in cinemas
– Mounted Dani’s higher physique stuttering animation within the porch cinema
– Mounted Oblivion larva not reacting to “The Gentle” when it is killed ultimately recreation cinema
– Decreased collision measurement of the Oblivion spinny machine that was positioned within the subsequent room proper after you defeat Oblivion
– The compys that might spawn infinitely on the ramp in “Generator Room” will now solely spawn as much as 6
– Mounted indoor/outside prepare sounds within the stage “Practice Experience”
– Elevated the contact radius of the elevator button within the stage “Rec Room”
– Added sound for the Magmite enemies after they assault or die
– Restored some lacking grunt results throughout Oblivion’s transformation cinema
– Mounted the atmosphere sound not taking part in throughout Dani and Joseph’s intro cinemas
– Repair for Alpha Fireborn falling out of the world
– Recreation is now saved after defeating Joshua and the save slot will now present an icon indicating you’ve got accomplished the sport
– Mounted incorrect well being silhouette exhibiting for a quick second in the beginning of a stage
– ammo counter now slides up with the well being show in the beginning of the extent
– Mounted the door within the stage “The Again Alleys” from not opening in Josephs path for those who open it and re-enter the extent
– The scared workplace civilian within the stage “The Again Alleys” will not run out till the participant has entered the room
– Subway crash cinema will now save the gamers variety of deaths
– Mounted sceptre face statue from exhibiting the sceptre after it has been collected and re-entering the “Temple of the Damned” stage
– Lowered Opisthors Well being to match the n64 throughout his first 4 phases. And the “Blocked” signal texture now animates
– Mounted Opisthor from attacking whereas the participant was touching the button and he was beginning to submerge
– Lifeless Ligatrixs’ will now not spawn their gibs in the beginning of the extent
– Mounted Magmites and Legionnaires not having the ability to enter or exit the lava water in ranges such because the “Burning Passage”
– Mounted a bug that prevented enemies from seeing you throughout the water within the stage “Temple of the Damned”
– Light out lightning sfx transition a lot sooner throughout Joshuas ending cinema so you’ll be able to hear him saying “Hey, Sis…”
– The Warlord will now keep away from the lure door and be capable to assault the participant if already standing within the set off space when he seems
– The Warlords well being is about to 1 when he enters his Regen state and his well being bar is now displayed accurately when re-entering his space
– The elevator within the stage “Seal The Breach” will now attain the underside on it is first cycle
– Elevated warp level radius in ranges “Energy Outage”, “Hit The Lights”, and “Slim Passage”
– When enemies turn out to be seen it now additionally checks in the event that they’re within the gamers view earlier than creating the spawn particle impact
– Corrected Scientist/Civilian low-resolution face fashions
– Modding: Loading fashions and RaxInfo by way of kpf recordsdata will now work accurately, and up to date the belongings.7z file
– Modding: Prolonged scripting options
– Degree Editor: Now you can change the UI Scale, higher object choice choices, capable of insert gentle object, added tooltips, creating maps with new ids now not require a restart
We hope you benefit from the replace! We shall be keeping track of the boards so please tell us what you consider the replace. Thanks to your continued help! Daniel G. Nightdive Studios.
Have you ever tried out Turok 3 on the Nintendo Swap but? How are you discovering it to date? Inform us under.
[source steamcommunity.com]