An NES-style fight platformer that feels slightly too acquainted.
It appears I’m on a little bit of an 8-bit kick lately, what with Jail Metropolis and Dungeons & Doomknights earlier and Lords of Exile right now. It is a well-worn subgenre, and video games of this sort actually need to catch your consideration to achieve an viewers. I can’t actually say that Lords of Exile does that, however it’s a enjoyable diversion. It is a clear homage to NES fight platformers like Castlevania and Ninja Gaiden; fortunately a bit extra forgiving than both, but in addition much less memorable.
You play as a knight, Gabriel, out to destroy an evil warlord by eight phases of sidescrolling motion. He’s received a sword, numerous subweapons, and–in a short time–a spirit companion who can…float alongside him and supply a ranged assault that isn’t as helpful as Gabriel’s subweapons. Fight is the secret in Lords of Exile, because the platforming is fairly fundamental, left-to-right stage development. The handfuls of enemies you’ll face fall fairly simply to your sword or projectile subweapons, and in case you’re ever down on well being, you should buy potions on the occasional ghostly merchandise store. Defeating enemies typically nets gold, and also you’ll not often be brief on funds.
Probably the most thrilling elements of this NES-like are the boss fights. Every degree ends with a reasonably chunky boss battle, that includes monsters with strongly telegraphed assault cycles. You’ll face people and monsters in equal measure, however as soon as you determine a boss’ assaults, you’ll uncover that they don’t deviate from the assault cycles in any respect. The primary boss, for instance, makes use of a sweeping fireplace assault first, then a ghost-summoning assault, and finishes off with an power beam barrage. Survive all that, and she or he’ll return to the hearth sweep and the cycle continues.
Even the sport’s remaining boss, who’s initially fairly onerous, shortly falls right into a predictable assault cycle you could simply counter. That’s considerably disappointing, nevertheless it additionally makes Lords of Exile fairly straightforward total. Gabriel’s skills are enhanced with each defeated boss, like having a longer-reaching blade, gaining extra subweapon assaults (from 20 to 30), that type of factor. He ultimately positive factors a type of “earthquake stomp” however I by no means discovered a purpose to make use of it.
His spirit companion, initially a ghostly samurai, might be referred to as upon as soon as a meter expenses. Holding down the assault button briefly earlier than releasing causes the samurai to ship out a projectile assault. This assault can hit enemies, however its major use is to destroy purple blocks, which isn’t tremendous thrilling. Gabriel ultimately positive factors a second spirit, an armor knight, who can hookshot you throughout gaps, and this isn’t significantly better. Usually, the spirit companions really feel like wasted potential.
There’s one huge drawback I need to carry consideration to: you’ll spend an excellent period of time climbing on partitions (a bit like Jail Metropolis), together with one boss the place you’re climbing a wall the entire time. Taking harm whereas climbing knocks you off the wall and kills you–each time. This makes that one boss battle extraordinarily irritating–it could in any other case be fairly straightforward–however there are a few choke factors through the remaining degree which can be exhausting due to this. I don’t like maintaining observe of a dozen potential assaults whereas climbing or having to do issues in a really particular order to progress. Dying from taking successful off the climbing wall makes it a lot worse.
I’ll say that Lords of Exile does nail the look of an NES basic, bringing to thoughts the Bloodstained: Curse of the Moon duology. The music is a excessive level, with catchy, toe-tapping chiptunes.
Beating the sport unlocks three issues–a speedrun mode, by which your time is continually tracked, a boss rush, and a second character, Lyria. Lyria, a kunoichi, doesn’t have entry to the spirit companions, however she is quicker and her predominant assault is a projectile. She shortly positive factors the flexibility to destroy purple blocks on her personal, which renders Gabriel’s samurai spirit pointless. I discovered taking part in as Lyria extra pleasant, however your mileage might range.
Lords of Exile is a comparatively enjoyable, however not significantly noteworthy, NES-like. In case you’re itching for some old-school Castlevania gameplay, you’ll most likely discover one thing to love right here, however for the remainder of you, there are extra strong choices on the market.