Closing Fantasy 7 Rebirth appears like a pure development. Free from the metal skies of Midgar and its corridor-style design, this direct sequel to 2020’s Closing Fantasy 7 Remake totally embraces that sense of journey discovered within the authentic Closing Fantasy 7, as Cloud Strife and his ragtag group took their first few steps out onto the sprawling world map. Rebirth goes large by way of scope and scale — but it surely does not at all times stick the touchdown.
Rebirth is not totally open world, however it’s break up right into a collection of huge environments, every with their very own distinctive geography. You may spend a wholesome chunk of your playthrough sprinting — and using chocobos — throughout the wilderness, but it surely’s hardly ever in the hunt for the following story beat. That is as a result of Rebirth has an extreme quantity of open world fluff — the sort of guidelines actions that you just’d look forward to finding in essentially the most cliche of Ubisoft video games.
Climbing copy-paste radio towers is not one thing that we ever would have anticipated to do in a remake of everlasting PS1 basic Closing Fantasy 7, however right here we’re. It is tough to justify such blatant bloat, but it surely’s vital to emphasize that the map’s many markers are optionally available, and never the entire busywork is so braindead. There are, for instance, cool fights available with distinctive enemy varieties and region-based bosses. On the very least, you have bought an excuse to get on the market and discover what’s an iconic RPG setting.
Fortuitously, Rebirth is a a lot better sport when it is simply… being Closing Fantasy 7. For essentially the most half, it sticks to the unique’s narrative construction, because the celebration units off on the path of huge baddie Sephiroth. Nonetheless, very similar to Remake, this sequel usually enormously expands upon occasions, bringing extra context and permitting characters to raised categorical themselves. As soon as once more, the event crew has executed an admirable job of fleshing out the core solid, and that is vital, as a result of the overarching plot barely pushes ahead on this second instalment.
In fact, this was additionally the case within the authentic PS1 launch — however Rebirth is the second title in a deliberate trilogy, taking you anyplace between 50 and 100 hours to finish (and that is with out even fascinated with the onerous mode that is unlocked after the credit roll). It has little alternative however to lean on its characters, because the core story mainly boils right down to following mysterious robed males from city to city, again and again. The actual narrative hooks come within the type of character improvement, as every member of Cloud’s gang have their very own enterprise to take care of as their journey takes them throughout land and sea.
Maybe that is why Sq. Enix noticed match to pack Rebirth with a lot stuff. To say the sport is padded can be an understatement, and that padding ranges from extremely fulfilling, character-driven episodes to… nicely, the kind of pointless bumbling that would make Remake really feel like such a drag at instances. Merely put, this is not a sport for the impatient. There are a few pace-sapping eventualities specifically — sandwiched proper in between major story sections — that despatched our eyes rolling.
Counting Rebirth, Remake, and even Closing Fantasy 16, Sq. Enix apparently has an issue with simply letting its video games movement. For each outrageous cutscene or blood-pumping boss battle, there appears to be a comparatively boring stretch of narrative filler, or a facet quest that stalls your progress. However that is exactly the place our frustration stems from; when Rebirth is firing on all cylinders, it is excellent — identical to Remake earlier than it.
There’s an actual pleasure to seeing cities like Kalm and Gongaga — simply essentially the most primary of prerendered backdrops within the authentic launch — dropped at life as totally 3D places. Naturally, nostalgia performs a serious position in all this, however you possibly can’t presumably be disenchanted with how nicely realised Rebirth’s world feels. The sense of journey that was so prevalent in 1997 is reestablished right here, and also you get to take pleasure in it alongside beloved characters who’re extra textured than ever earlier than.
Rebirth retains its predecessor’s strengths; in its key storytelling sequences, its fight system, and its clear appreciation for the supply materials, it continues to be a beautiful reimagining. And if, like us, you possibly can abdomen most of the sport’s flaws, you will usually revel within the issues that it will get completely proper.
That brings us neatly to the hybrid battle system, which once more combines action-based motion and button-tapping assaults with command menus for if you need to get tactical, or dish out some large harm. The mechanics labored brilliantly in Remake and so they’re largely unchanged right here — which might be for the very best. As an alternative of twiddling with the basics, Rebirth merely provides to the system; there’s a powerful quantity of enemy selection all through the sport, and new synergy methods (learn: tag crew strikes) offer you much more moment-to-moment choices.
Rebirth additionally lets rip with more and more loopy fight eventualities, often pushing the boundaries of what you thought this battle system was able to. It goes with out saying that boss fights are nonetheless unbelievable, however there at the moment are so many alternative methods to check your celebration’s prowess, be it within the battle simulator or in one of many sport’s a number of arenas, the place problem matches can encourage an entire new degree of crew tinkering.
All the motion’s elevated by the returning materia system, which now sports activities extra forms of materia for but extra character customisation. Relying in your geared up orbs, you possibly can form a celebration member’s position to fit your wants, and with a bigger solid of playable heroes, it appears like there is a strategic freedom right here that wasn’t fairly current in Remake.
Past the brand new depths of its fight, Rebirth takes a web page from the Like a Dragon playbook, and packs a powerful variety of minigames into proceedings. And, identical to in SEGA’s sandbox collection, you possibly can spend hours mastering these (largely) optionally available excursions. The headline acts embrace Queen’s Blood — a reasonably addictive collectable card sport with its personal absurd characters and storyline — and chocobo racing, which is simply actually good enjoyable.
However not all minigames are made equal. A few of Rebirth’s most lamentable moments are if you’re pressured to partake within the title’s extra tedious minigames throughout the primary story, or in any other case participating facet quests. To be truthful, these eventualities do not take up an entire lot of time within the grand scheme of issues, however they’re nonetheless responsible of murdering the sport’s pacing at particular factors.
Alright, so what about the entire new story stuff that was launched by Remake? We can’t spoil something right here, however Rebirth does handle to supply up some solutions. Fortunately. Then again, nevertheless, it conjures loads of contemporary questions — which is able to after all have followers trying within the path of the trilogy’s remaining act.
With that in thoughts, it does really feel like this sequel is caught in limbo — not less than to an extent. It is concerning the journey and all that, however Rebirth lacks a correct starting and it lacks a correct ending. And, as you would possibly count on, its story will make little or no sense if you have not performed Remake. This sequel is satisfying in its personal proper — due to its portrayal of Closing Fantasy 7’s world and characters — however some followers, particularly newcomers who aren’t aware of how issues go down within the PS1 basic, might really feel as if it is missing the general affect of its predecessor.
You already know what else is missing? Rebirth’s visuals. Keep in mind, this is not a cross-gen launch. On the time of writing, it is a PS5 unique, however outdoors of major character fashions and explosive particle results in battle, it may be tough on the eyes. We do not know what the precise reason for this challenge is, however Remake’s texture issues are again, and so they’re in some way even worse. Just about any closeup of a wall, door, or inanimate object hits you with a number of the blurriest, low high quality textures you will ever see in a contemporary AAA launch. Baffling.
Having mentioned that, Rebirth can look good at a distance, or when it is in movement. The artwork path’s nice — we love the monster designs — and there are some screenshot-worthy vistas out within the open world.
However maybe extra importantly, the sport runs higher than it seems to be. Efficiency mode undoubtedly has some dodgy decision scaling happening at instances, but it surely permits a easy 60 frames-per-second for the overwhelming majority of Rebirth’s runtime. Graphics mode, in the meantime, is noticeably sharper by way of decision (it is onerous to not be), however you are caught at 30fps.
And lastly, we have to spotlight Rebirth’s music, as a result of it goes above and past. The sport incorporates a frankly staggering variety of tracks, to the purpose the place virtually each scene, each battle, each location, and each occasion of each minigame comes with its personal tune. A lot of them are simply enjoyable little beats that set the tone throughout facet quests or optionally available actions, however the fight themes — significantly people who play throughout climactic clashes — are excellent.