Closing Fantasy VII Rebirth grants its characters a wide selection of talents and powers. Whereas every character can be taught various offensive assaults by means of weapons and their Folio ability timber, materia is central to the sport. These magical orbs that grant you talents and powers supply various nice spells your characters can be taught to deal harm to your opponents.
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This information breaks down the completely different sorts of spell assaults your characters can use in Rebirth, with their areas listed. When you’re seeking to heal or buff your get together, please see our respective guides on these subjects or our basic primer on Rebirth’s materia system.
Elemental Magic
Let’s kick issues off with the fundamentals. Closing Fantasy VII Rebirth has 4 magical components: Hearth, Ice, Lightning, and Wind (sorry 1997, Earth/Quake ain’t right here). Whereas these are highly effective on their very own as spell assaults, they’re important to Rebirth’s fight puzzle: numerous enemies you’ll face have particular elemental weaknesses that upon exploiting, you’ll both worsen the enemy additional by Pressuring them or will simply do extra harm.
There are materia orbs for every component, and they’re rattling close to near infinitely considerable in Rebirth, so whereas you can find many of those scattered concerning the world, don’t fear an excessive amount of about lacking them. Most retailers will promote you elemental magic orbs of materia for 600 Gil. Additionally they seem as rewards for numerous Fight Simulator trials.
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As every materia ranges up, you’ll be capable of solid larger variations of those spells. At a materia’s Degree 1, Hearth will solid Hearth. You’ll be able to solid Fira as soon as it reaches Degree 2 and Firaga at Degree 3. These heightened spells take extra time, with the -aga variants requiring two ATB costs to solid in battle.
Listed below are some particular areas for every component (bear in mind you should purchase all of those at retailers):
Hearth: In Cloud’s preliminary loadout, reward for “Fight Coaching: Cloud” and “Corel Area Intel: Degree 2” in Chadley’s Fight Simulator.
Ice: In Tifa’s preliminary loadout, reward for “Fight Coaching: Tifa” and “Grasslands Area Intel: Degree 2 in Chadley’s Fight Simulator.
Lightning: In Barret’s preliminary loadout, reward for “Fight Coaching: Barret” and”Junon Area Intel: Degree 1” in Chadley’s Fight Simulator. Additionally present in Below Junon Inn and the Mythril Mine.
Wind: In Aerith’s preliminary loadout, reward for “Fight Coaching: Aerith” and “Corel Area Intel: Degree 1” in Chadley’s Fight Simulator
Twin-Spell materia
Rebirth has two completely different materia orbs that allow you to solid multiple elemental magic spell. The benefit right here is that you just get two spells for one orb (and mixing that with quite a lot of assist materia works as nicely).
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Right here’s what these sorts of materia do and the place you will discover them.
Hearth and Ice
Hearth and Ice materia enables you to solid each Hearth and Blizzard. You’ll be able to develop this materia with Chadley within the Grasslands area.
Lightning and Wind
Lightning and Wind materia enables you to solid each Thunder and Aero in fight. You’ll be able to develop this materia with Chadley within the Junon area.
Gravity
A Closing Fantasy staple, Gravity offers harm for a proportion of your opponent’s hit factors. At materia Degree 1, this materia will hit for 15% of an enemy’s hit factors, which scales as much as 25% and 40% for the following two ranges. You’ll be able to develop Gravity materia with Chadley within the Corel area.
Comet
Comet materia grants the Comet spell. One other Closing Fantasy traditional, it offers a excessive quantity of harm and it ignores an enemy’s Replicate spell (which causes a spell assault to bounce off an enemy to hit the caster). You’ll be able to develop Gravity materia with Chadley within the Nibel area.
Closing Fantasy VII Rebirth might differ barely from the unique recreation’s materia checklist, but it surely general preserves the extremely customizable and highly effective nature of those magic orbs. These spells, particularly the basic ones, are important to succeeding in battle.