Industria is a creepy, surreal FPS set in Chilly Struggle-era East Berlin that gave us “severe Half-Life vibes” when it was introduced in 2020. On the Future Video games Present yesterday, developer Bleakmill unveiled the sequel, Industria 2, and you understand what? Yup, severe Half-Life vibes.
It’s miles from a direct carry of Valve’s most well-known shooter: There is a extra overt horror facet to Industria 2, not less than on this trailer, though that is not too far faraway from Half-Life 2’s well-known Ravenholm stage. And reasonably than packing high-end Mix navy {hardware}, the weapons right here look extra like one thing you would be caught coping with in, say, Stalker.
However the look and the really feel is certainly right here, within the acquainted buildings burdened with alien expertise and the body-horror enemies shuffling round in an oblivious however threatening state. The enemy on this one is not an alien invader, although, however an out-of-control AI referred to as Atlas. However identical to the Mix, the entire inhumanity of a distant enemy—and the twisted humanity of its front-line troopers—make for a genuinely skin-crawling vibe.
The sport itself takes place years after the unique Industria, and sees a girl named Nora trying to flee the parallel dimension by which she’s trapped. However simply earlier than she completes the years-long effort to return to East Berlin, she’s pulled again into the center of Atlas, the place she’ll be compelled to face the accountability she bears for its creation.
Industria 2 is “a story FPS to its core,” says the Steam web page, with “immersive, slow-paced gameplay” by which “you will meet memorable characters and progress by means of a touching journey.” Gamers could have entry to 5 upgradeable weapons in a marketing campaign that guarantees to be 4-6 hours lengthy—quick, however much like the size of the unique, and a mirrored image of Bleakmill’s small crew.
Bleakmill really addressed the relative brevity of Industria simply earlier than it launched in 2021. “I usually get messages about pre-ordering, 12 hour campaigns, multiplayer and comparisons to AAA video games,” co-founder David Jungnickel tweeted on the time. “We won’t ship that.” In a separate tweet he described Industria as not AAA or AA, “however as indie because it will get.”
Industria 2 seems set to comply with in that very same path, and that is advantageous by me: I am going to take a recreation that kicks my ass and units me free in 4 hours over one which begins to pull after 12 any day of the week. It is presently set to return out someday in 2025.