CD Projekt Crimson’s two greatest RPG hits, The Witcher 3 and Cyberpunk 2077, are each recognized for large essential quests and fascinating characters, however greater than something you will hear folks constantly deliver up the little adventures they’ve between different tales. In an interview with PC Gamer at GDC this previous week, Cyberpunk 2077 lead quest designer Pawel Sasko mentioned that is principally as a result of they’re pondering of a number of concepts and solely utilizing the very best ones.
” designer has an acceptance ratio of their concepts of between 5 to 10%,” mentioned Sasko, “If somebody has 10%, that is most likely the most effective folks now we have within the staff.” “
Sasko emphasised that for CD Projekt the important thing to removing the unhealthy concepts was within the course of of getting quest designers pitch all of their concepts to the staff in order that the very best ones stood out.
“So what I do with our designers, I am like, okay this is the listing of genres. Here is an inventory of the themes that I would like you to work with—listing of matters. Write me pitches. After which they write, yeah, 5, 10, 20 a day. Principally, a wonderful pitch is like 4 sentences of like: That is the pitch,” Sasko mentioned.
Sasko was clear that his opinion is that even the very best folks have a ton of unhealthy concepts and have to decide on simply the very best to pursue.
“Nobody, no artist has solely nice concepts. All of us have shit concepts and tons of them, we choose only a prime 5%,” he mentioned.
Sasko additionally wished to be clear which you can execute most concepts for facet quests with out breaking the funds.
“I simply looked for like, articles about, you recognize, greatest quests in cyberpunk or phantom liberty simply to see,” he mentioned, with a view to take a look at what gamers perceived to be the very best quests. Most of the articles on these lists, says Sasko, are “the search that had one of many smallest budgets.”
“You can also make so many superb issues with intelligent concepts, with working with limitations,” he mentioned.
For extra developer interviews and protection, take a look at PC Gamer’s GDC 2024 web page.