The Unmoored World is likely one of the coolest chapters in Dragon’s Dogma 2, however it may possibly severely journey you up when you don’t know what to do.
After defeating the sport’s “closing” boss and getting the true ending, you’ll be dropped into this waterless hellscape and instructed to evacuate the main cities on the map earlier than everyone seems to be consumed by an ominous storm. You’ll have to navigate a sea of adverse monsters and dragons with a restricted variety of rests if you wish to achieve success.
On this Dragon’s Dogma 2 information, we’ll educate you the right way to save everybody as effectively as attainable within the Unmoored World. We’ll additionally inform you the right way to lengthen your time within the Unmoored World and present you the right way to begin New Sport Plus in Dragon’s Dogma 2.
(Spoiler warning: This submit comprises main spoilers for the endgame of Dragon’s Dogma 2.)
Greatest order for the Unmoored World endgame in Dragon’s Dogma 2
You’ve gotten so much to do within the Unmoored World in a brief period of time. However, in contrast to the remainder of Dragon’s Dogma 2, time doesn’t move whilst you play – there isn’t a day/night time cycle right here. As an alternative, time passes solely if you sleep – one full day every time you relaxation.
Not too dangerous, proper? Nicely, sadly, the Unmoored World solely checkpoints you after a relaxation in an inn or a campsite, and when you die, your choices are to return to your final relaxation or to the beginning of the endgame.
When sufficient time passes within the Unmoored World, the cloud of smoke across the map strikes inward (kind of like a battle royale), consuming total cities. This could take away your capability to evacuate all of the NPCs or collect endgame loot.
With that in thoughts, I’ve listed out my order for the right way to navigate the Unmoored World, which is able to can help you rescue all of the NPCs and go away you loads of time to discover.
- Head to the Seafloor Sanctuary (load up on Wakestones, Ferrystones, therapeutic objects, and Allheal Elixirs).
- Full the “Goals Aside” quest in Bakbattahl to get your major pawn again.
- Stroll out of the Bakbattahl Palace and full the “Scholarly Pursuit” quest to destroy the primary beacon.
- Full the “Civil Unrest” quest for Menella to evacuate Bakbattahl.
- Discuss to Phaesus in your manner out of city and escort him to the Seafloor Sanctuary.
- Ferrystone or journey to the Volcanic Island Camp and get the “Significance of Aiding Ernesto” quest, however don’t full it simply but.
- Exit city and go to the physique of Talos, the large assemble, to activate a cutscene and full the “When Wills Collide” quest.
- Head to the Excavation Website and full the “Shepherd of the Pawns” quest (in case your major pawn continues to be in Talos, they’ll be part of again up with you about midway to the ruins).
- Ferrystone or journey to the Sacred Arbor to get the “Wandering Roots” quest and the Arborheart slicing (when you didn’t do the elves’ quest to revive the arborheart, you’ll want to do this first).
- Activate the crimson beacon on the Sacred Arbor and destroy the worm boss.
- Ferrystone or journey again to the Seafloor Shrine and plant the Arborheart slicing.
- Ferrystone or journey again to the Sacred Arbor to complete evacuating the elves.
- Head to the beacon south of Vernworth, activate it, and kill the horned drake.
- Enter Vernworth, communicate to Brant, and full “The Regentkin’s Resolve” quest to evacuate the town.
- Ferrystone or journey right down to the brand new Agamem Volcanic Island portcrystal and full the “Significance of Aiding Ernesto.”
- Make sure you’ve accomplished the “Corridor of the First Daybreak” quest after which relaxation within the Seafloor Shrine to make all of the evacuated residents and shopkeepers seem.
- Discover the Unmoored World, killing as many drakes as attainable to improve your gear.
- Activate the ultimate beacon within the Seafloor Shrine and exit the Unmoored World.
Notice: I didn’t relaxation till step 16, as I had a surplus of Wakestones and Allheal Elixirs. If you want to, you’ll be able to relaxation as much as thrice right here with out failing any quests – there are good alternatives to take action after step 10 and step 13. I might, nonetheless, advise you to backup your save through the cloud or your PC earlier than you relaxation, simply in case. If you happen to want a fourth relaxation, be sure to finish “The Significance of Aiding Ernest” earlier than you achieve this, because the Volcanic Island Camp is the primary to go.
lengthen time within the Unmoored World in Dragon’s Dogma 2
You’ve gotten 4 days (together with the day you first get up) earlier than any settlements are destroyed within the Unmoored World. With out doing every other quests or destroying any bosses, right here’s if you’ll lose entry to sure areas of the map:
- Volcanic Island Camp – after your fourth relaxation, so on day 5
- Agamen Ruins (Excavation Website) – after your fifth relaxation, so on day six
- Sacred Arbor – after your seventh relaxation, so on day eight
- Vernworth and Bakbattahl – after your ninth relaxation, so on day 10
If you happen to comply with my technique above, you gained’t lose entry to any of those areas. However you will want to make use of alternate strategies to revive your well being when you’re not planning to relaxation. One of the best ways to do this is to make use of objects like Allheal Elixirs, which restore your most well being by reversing any harm to your loss gauge. You too can use Wakestones, which have the added bonuses of working like second lives. As to your pawns, merely summon new ones when their max well being will get too low. To resummon your major pawn, allow them to die, then go to any riftstone.
Even when you do your greatest to keep away from resting for so long as attainable, you continue to may need extra time within the Unmoored World earlier than heading into New Sport Plus. To pause the storm fully, you merely want to complete the Unmoored World. Meaning preventing all of the beacon bosses and evacuating all the cities. (Some sources, like RageGamingVideos, say that clearing two beacons provides you with a little bit of respiration room. Do what you’ll, however don’t overlook that Dragon’s Dogma 2 includes a punishing save system. My recommendation is to filter your quest log and defeat all of the beacon bosses earlier than you’re taking your fourth relaxation.)
As soon as the storm halts totally, you’ll have entry to all the Unmoored World for so long as you need – even when you relaxation. Ultimately, nonetheless, the sport will cease permitting you to relaxation and move time (12 days appears to be the group consensus), that means you gained’t be capable of respawn monsters by sleeping anymore.
go away the Unmoored World and enter New Sport Plus in Dragon’s Dogma 2
Once you’re prepared to finish your time within the endgame — that means you’ve all the things you wish to take with you into New Sport Plus — stroll as much as the beacon within the Seafloor Shrine and activate it. You’ll have to survive a quasi-boss combat whereas the credit play, and you then’ll be handled to a really cool cutscene that units the stage to your subsequent playthrough.
When the credit are over, the sport will kick you again out to the menu and provide you with a brand new immediate: restart recreation with present stage and gear. Congratulations, you’ve conquered all of Dragon’s Dogma 2! For now….
For extra Dragon’s Dogma 2 explainers, see our guides on the right way to get extra Wakestones, the very best portcrystal areas, or an inventory of all riftstone areas and results. You may additionally peruse our interactive Dragon’s Dogma 2 map.