For Ninja Idea, the thought to proceed Senua’s journey was by no means unsure. Hellblade: Senua’s Sacrifice is an entire story in itself; however the studio knew it had extra tales to inform. Studio Head Dom Matthews tells us that the workforce needed to go away a door open for Senua, however the path to making a follow-up was initially unclear whereas the studio remained unbiased. Now, as a part of Xbox Recreation Studios, it’s fairly a distinct story. This sequel feels bigger than life; each single ingredient has been refined, from its hyper-realistic environments, haunting audio design, to its gorgeous performance-captured fight.
Embarking on a New Quest
“Now we have a improbable constructing; our efficiency seize stage, new applied sciences and strategies, however all of that exists to pursue the identical objective,” Matthews tells us. “That objective is to create an expertise that permits gamers to droop their disbelief and immerse themselves totally on this world.”
Senua’s Saga: Hellblade II follows swiftly after the ultimate occasions of the primary sport, the place Senua says goodbye to her lover Dillion for the ultimate time. From right here, she’s to embark on a brand new quest, to make sure that nobody ever meets the identical destiny as Dillion once more. Senua is stronger, fiercer, and – whereas she’s nonetheless ailed by her psychosis – she’s come to know the way it manifests, and the way its grown to be an essential a part of her.
“She’s come to a spot of acceptance of two issues,” Matthews tells us. “One is her expertise of psychosis and distinctive view of the world, and the opposite is that she will be able to’t convey Dillion again. So right here, we discover a Senua that has discovered willpower, and a solution to flip her agonizing grief into constructive motion, in order that Dillion’s dying wasn’t for nothing.”