The Vaults have been constructed to guard human life from atomic bombs, offering protected underground shelter for years till the floor world was as soon as once more protected to be inhabited. A minimum of that is what the Vault-Tec Company advised everybody. As Fallout 2 revealed, in reality a lot of the Vaults have been constructed to carry out sinister, merciless, and infrequently fairly humorous experiments on the unsuspecting inhabitants.
There are a lot of Vaults within the Fallout video games, and much more have been revealed in Prime TV’s Fallout TV sequence. For the file I have not included each Vault in Fallout historical past on the listing beneath since some are solely talked about in passing within the video games and a few have been deemed non-canon by Bethesda.
Contemplating the quantity of evil and struggling concerned in Vault-Tec’s Vaults, it is exhausting to say what makes one Vault “higher” than one other. I largely based mostly these rankings on how attention-grabbing they’re to go to, how memorable they’re to discover, and the way attention-grabbing the lore surrounding them is. Listed below are the Fallout Vaults, ranked from worst to finest, and bear in mind that there are main Fallout TV present and recreation spoilers beneath.
Vault 88 (Fallout 4: Vault-Tec Workshop)
Vault 88 was by no means accomplished, however that is the place you are available in. A part of Fallout 4’s Vault-Tec Workshop DLC, it is ostensibly an opportunity so that you can develop into an overseer and carry out your individual experiments.Â
Sadly, it winds up being primarily simply one other Fallout 4 settlement, albeit one with Vault-themed constructing choices and plenty of room to construct. The experiments, nevertheless, are a bit on the tame facet and do not depart a lot of an impression. A few of them allow you to be a bit imply to your dwellers, however not actually evil. As an alternative, you make them energy turbines by driving stationary bikes or serve them tainted cola. Tainted cola. It isn’t precisely the Overseer expertise I’ve all the time dreamed of.
Vault 111 (Fallout 4)
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Cryogenics does not sound like a nasty thought for surviving an atomic struggle, however provided that you really inform the Vault residents about it first. Naturally, Vault-Tec did not, as an alternative saying the pods have been for decontamination. Shock! You are an ice dice.
As a result of a short-sighted lack of provides, the non-frozen workers finally staged a mutiny. Over 200 years later, one frozen resident (you) awakened lengthy sufficient to witness their partner being murdered and toddler son kidnapped. One other chunk of time handed, and the resident discovered themselves the sole survivor of the cryogenic experiment. After it supplies a kick-off to Fallout 4’s major quest, there’s not a lot purpose to hold across the considerably boring Vault 111: not when there’s the settlement of Sanctuary Hills simply exterior.
Vault 95 (Fallout 4)
Vault-Tec arrange Vault 95 as a rehab middle for drug addicts, and did an admirable job fastidiously and thoughtfully treating its residents’ addictions. Good! Then 5 years later it popped open a secret hatch crammed with a bunch of medicine simply to see what would occur. Not good!
Lots of the addicts relapsed, others fought and killed each other (at the very least the Vault-Tec jerk who opened the drug hatch was killed too), and it will definitely turned a Gunner hideout. Aside from clearing out Gunners, you may also use Vault 95 to remedy your companion Cait of her Psycho dependancy. Good!
Vault 3 (Fallout: New Vegas)
Vault 3 was a management Vault, scheduled to open simply 20 years after the bombs fell. The residents weren’t keen to show themselves to the hazards of the surface world, nevertheless, and fairly sensibly stored it locked longer than was deliberate. They even managed to remain indoors with out everybody killing one another. Bizarre!
There wasn’t a sinister experiment (so far as we all know) going down throughout the Vault, which due to this fact makes it one of many extra profitable but least attention-grabbing Vaults within the sequence. After a malfunction within the water system, the individuals of Vault 3 lastly opened its door and have been promptly slaughtered by a group of drug-addled raiders known as Fiends. While you go to you will get to actual revenge by wiping out the Fiends and liberating a few of their prisoners.
Vault 34 (Fallout: New Vegas)
Vault 34 was low on dwelling quarters which finally turned a problem resulting from huge over-population. Additionally, Vault-Tec crammed it with a ridiculous quantity of weapons—and an armory door that could not be locked. Do you see the place this one goes? Riots broke out throughout try and plunder the armory, main to wreck to the Vault computer systems, a radiation leak, and an entire lot of inhabitants being became ghouls. Whoops!
Along with studying the story of the Vault, there’s loads of weapons and ammo nonetheless left, making it a worthwhile go to.
Vault 19 (Fallout: New Vegas)
Crimson vs Blue: a struggle as previous as time. Vault 19 was separated into purple and blue sections accessible solely to these with the proper coloured keycards, most definitely as an experiment to see how the completely different coloured groups would possibly work together with (learn: activate) one another.
Sadly, a sulfur leak from caverns beneath Vault 19 made the inhabitants abandon it earlier than they may utterly devolve into the violence and homicide that appears to be the specified final result of many Vault-Tec experiments. The Vault was partially occupied later by Powder Gangers. Make good with them they usually’re completely pleasant, or you’ll be able to blow the entire place up with C-4. As with a lot of Fallout: New Vegas, it is fully your selection.
Vault 92 (Fallout 3)
Vault-Tec invited the world’s most proficient musicians to Vault 92, hoping to not simply protect the human race but in addition its musical tradition and historical past. Ha ha, no. They actually invited them to make use of them as unwitting take a look at topics for white noise experiments in an try and create a legion of obedient tremendous troopers.
Maintain on to your eyebrows, as a result of they’re about to shoot up in shock—all of it went horribly, horribly incorrect. The white noise finally drove the take a look at topics into suits of utmost rage, which is not a horrible side-effect in the event you’re constructing tremendous troopers. Not so helpful is the truth that they could not be managed. There was finally a mass slaughter within the Vault, compounded by the collapse of a portion of the Vault partitions which allowed a swarm of mirelurks to enter. Mirelurks are gross and their clicking and clawing is not music to anybody’s ears.
Vault 4 (Fallout TV sequence)
Some high-quality intentions went horribly awry on this Vault from the Fallout TV present, which started with a bunch of scientists sealing themselves in earlier than the bombs even dropped to review the results of radiation on human DNA. Nevertheless it wasn’t lengthy till they overstepped their moral bounds and tried to create human-salamander hybrids utilizing unwilling take a look at topics. They wound up with a rampaging Gulper of their Vault and the immoral scientists have been overthrown.
Now Vault 4 is not a nasty place to reside. They try and ease the ache of former take a look at topics and deal with mutated people like anybody else. They’re so good that even in the event you break their guidelines, their most excessive punishment is to ask you to depart the Vault. They’re going to even offer you a few weeks of provides so you do not depart empty handed.
Vault 75 (Fallout 4)
Vault-Tec could have topped themselves for sheer evil with Vault 75. Supposedly constructed as a protected place for schoolchildren, the children who took refuge there have been separated from their dad and mom on coming into, and the dad and mom have been rapidly executed an incinerated. Youngsters have been tortured and examined to find out which had the ‘finest’ genes, and at age 18 these genes have been ‘harvested’ for the subsequent era in a revolting try and create a grasp race, if you’ll. These less than snuff have been snuffed out like their dad and mom.Â
Sooner or later the themes of the exams realized what was taking place and rebelled, killing the scientists and escaping. Wherever these youngsters wound up, it is gotta be a greater place than Vault 75. Now it is inhabited by Gunners, although the Brotherhood or Institute could present up, and when you’re too late to assist the long-departed youngsters of Vault 75, you get the satisfaction of constructing certain the ‘analysis’ carried out right here by no means falls into the incorrect fingers.
Vault 22 (Fallout: New Vegas)
Seemingly a good place with an admirable objective, Vault 22 was staffed with scientists who undertook agricultural research and subsisted on the vegetation grown inside. Sadly, as typically occurs with videogame scientists, they made an oopsie and the fungus meant to regulate pests wound up changing into pests. The spores of the fungus contaminated the human inhabitants, turning them into horrible plant monsters.Â
It is a lethal and harrowing battle by way of the Vault as you struggle these lightning-fast creatures together with big venus flytraps and mantises. A minimum of you get to blow your entire lab up on the finish to ensure they do not escape to the floor.
Vault 31, 32, 33 (Fallout TV sequence)
I am unable to actually separate these three Vaults as a result of they’re all a part of the identical horrible system. Whereas issues appear peaceable and idyllic in Vault 32 and 33 firstly of the Fallout sequence, the ugliness of the society finally turns into obvious. The plan is to repopulate the floor world with the perfect dwellers potential, so there are organized marriages and no unsanctioned interbreeding between residents of 32 and 33 to maintain the inventory pure (to not point out fairly a little bit of incest between cousins whereas ready to be assigned a accomplice).
Because it seems it is all of the grasp plan of Vault-Tec company go well with Bud Askins, who cryogenically preserved a bunch of his junior executives and unfreezes one every time the opposite two Vaults wants a brand new overseer. (Bud himself is a mind in a jar mounted on a bit of robotic.) Fearing competitors from Vaults owned by different corporations, Askins hoped to lift an ideal society to recolonize the floor world, nuking any settlement that might threaten Vault-Tec’s monopoly on civilization.
Vault 15 (Fallout, Fallout 2)
One of many few Vaults you’ll be able to go to in two completely different video games, Vault 15 was an experiment to see how a inhabitants composed of quite a lot of cultures and backgrounds would get alongside when crammed right into a confined area collectively for many years. Briefly: they did not, and when the door opened 50 years later, the dwellers cut up into a number of warring factions of raiders, plus one group that finally kind the NCR.Â
Although Vault 15 has been stripped and pillaged, it is nonetheless being fought over by a couple of completely different factions. On the very least you’ll be able to convey a bit of peace to the contested Vault by coping with the raiders who’ve been kidnapping individuals dwelling on the entrance, and dealer a deal between the locals and the NCR.
Vault 81 (Fallout 4)
Getting into this Vault is an absolute shock as a result of it is crammed with… regular, well-adjusted individuals dwelling their lives. Vault 81 was supposed to seek out the cures for all recognized illnesses by secretly experimenting on its inhabitants—by infecting them with these illnesses. Nonetheless, in a shocking twist, the Overseer of Vault 81 wasn’t really an evil prick and prevented a lot of the medical scientists from ever coming into the Vault. She then sealed off the remainder of the scientists from the inhabitants completely.Â
The scientists have been fairly good sports activities about it, truthfully, and carried on learning illnesses for the remainder of their lives, although not on unwilling human topics. Better of all they created Curie, a really good robotic with a French accent who can accompany you in your travels.
Vault 118 (Fallout 4: Far Harbor)
Up for a homicide thriller? Constructed below a lodge, Â Vault 118 was by no means accomplished and its experiment (to deal with Hollywood hotshots within the lap of luxurious and dealing class stiffs in cramped quarters) was by no means realized. There’s nonetheless loads of drama. A robobrain has been murdered, and once you arrive you get to play detective, query the suspects, and make an accusation. It is enjoyable, and there is some nice loot to be acquired, too.
This Vault and quest is a contentious one within the Fallout neighborhood, although—it bears loads in frequent with a mod known as Autumn Leaves for Fallout: New Vegas, which additionally comprises a robot-themed homicide thriller and some different particulars that really feel suspiciously related. The modder did not appear too bothered both approach, however would love at the very least to be credited. As for Bethesda, it is denied copying the mod altogether.
Vault 114 (Fallout 4)
Depart it to Vault-Tec to drop the ball on their one good thought. Vault 114 was marketed to wealthy politicians and the rich elite, who would arrive to seek out themselves crammed into tiny residences with shared bogs and on the mercy of a deranged, pantsless, Abraxo-eating Overseer named Soup Can Harry.
Sadly, the Vault was by no means accomplished and it seems nobody ever moved in. On the plus facet, that is the Vault the place you first meet Fallout 4’s finest companion, robotic gumshoe Nick Valentine, and face off towards gangster Skinny Malone. Plus, you get to take heed to Soup Can Harry being interviewed on holotape—a particular bonus.
Vault 106 (Fallout 3)
That is fairly a unimaginative experiment by Vault-Tec requirements: 10 days after the door was sealed, psychoactive medicine have been pumped into the air provide. Everybody went loopy and killed nearly everybody else. So, uh, yeah. Loopy medicine make individuals loopy. Good work, everybody!
It is also a creepy and disturbing place to go to. Whereas exploring you will inhale a number of the medicine nonetheless within the air and journey balls, your imaginative and prescient flipping between a pristine and populated Vault and a rusting and ruined one. You may think about your father, Butch, and different residents of Vault 111 are current as effectively. Whereas they’re attacking you, you are additionally being attacked by the actual and actually deranged residents of Vault 106. It is a jarring and memorable expertise.
Vault 12 (Fallout)
Radiation: how does it work? Vault-Tec determined to seek out out by herding a thousand individuals into Vault 12 after which ensuring the door would not shut when the bombs fell. Sorry-not-sorry, residents!
The outcomes of the experiment: it seems radiation is fairly unhealthy for people. Who knew? The residents have been remodeled into disfigured ghouls and glowing ones, who nonetheless reside there once you arrive. The true revelation of Vault 12, nevertheless, is that not all ghouls are merely monsters. Ghouls could be good individuals, and regardless of their tragic circumstances they keep on with their lives—a convention that has carried by way of the remainder of the Fallout sequence. Lots of the ghouls from Vault 12 went to the floor and finally based a ghoul-town on the ruins of Bakersfield known as Necropolis.
Vault 11 (Fallout: New Vegas)
The social experiment in Vault 11 was a rattling grim one. Residents have been advised that yearly they must sacrifice one resident or they’d all die. You even get to go to the sacrifice chamber, the place a filmstrip is proven to the unfortunate lamb stressing how necessary their sacrifice was for the higher good—after which the partitions slide open and a rating of robots and turrets open hearth. The precise unhappy reality of Vault 11 was that if the residents selected to face collectively and refuse the annual sacrifice, nothing unhealthy would have occurred to them.
However these are human beings we’re speaking about, so naturally they went with the sacrifice possibility, which led to bouts of infighting, plotting, back-stabbing, and homicide. Ultimately, solely 5 inhabitants have been left to find that every one the killing had been achieved for nothing. They then thought-about the one ‘logical’ possibility: killing themselves. They did not, although, as a result of one of many 5 shot the opposite 4 useless. What an ideal group of individuals, huh? Of all of the Vaults, this one appears like a reasonably correct depiction of human nature.
Vault 8 (Fallout 2)
Vault 8 contained practically 1,000 inhabitants and was supposed to stay locked for 10 years, after which its residents would try and rebuild society on the floor. What went incorrect? Nicely, nothing, actually. In actual fact, Vault 8 was a smashing success, which reveals simply what could be achieved when you do not carry out a bunch of horrifying secret experiments on individuals trapped underground.
Vault 8 finally fashioned the inspiration for Vault Metropolis, a sprawling neighborhood that was additionally extremely profitable. The Vault itself remained largely in fine condition, housing a wonderful medical middle, plus a bunch of quests and characters.
Vault 101 (Fallout 3)
It is exhausting to not have fond reminiscences of Vault 101. In Fallout 3, it is the place you are born and develop up in a sequence of scenes that represent the tutorial. There have been so many good occasions: capturing your first radroach with a BB gun, watching a robotic reduce a cake with a buzzsaw in your birthday, passing your Generalized Occupational Aptitude Check, bludgeoning that asshole Butch to dying with a baseball bat… and, oh yeah, realizing your shitty dad lied to you for years after which deserted you to virtually sure dying. So many reminiscences!
The ghastly reality of Vault 101 was that it was supposed to stay closed eternally. It did not, making it one other of Vault-Tec’s costly failures. However the expertise of starting the sport right here, from the very second of your beginning to your eventual violent and dramatic escape, makes it one of the memorable Vaults within the sequence.
Vault 13 (Fallout, Fallout 2)
Relying which supply you belief, Vault 13 was both a management group, or a examine of extended isolation, supposed to stay closed for 200 years. When a component of its water purification system failed, Vault 13’s Overseer started sending explorers out to find a alternative. Which is the place you are available in, because the protagonist of the unique Fallout.
When the Vault Dweller not solely discovered a water chip however solved the tremendous mutant drawback that threatened Vault 13’s security, the Overseer hailed him as hero—then exiled him, frightened that different Vault dwellers would hear his tales and depart to hitch the surface world. The Vault was to be protected even when it meant banishing its savior. The theme of hiding the reality from those that inhabit the Vaults, denying them free will below the guise of defending them, carried on by way of the remainder of the Fallout sequence. It started right here, in Vault 13.
Vault 112 (Fallout 3)
A good way to go the time in a nuclear shelter could be in cryostasis, along with your thoughts plugged right into a digital simulation that creates an idyllic utopia you’ll be able to fortunately inhabit eternally. That is Vault-Tec although, so below the tree-lined streets and white picket fences of Tranquility Lane lies a torturous and endless Hell. The Overseer, Stanislaus Braun, is a sadistic madman who makes use of the simulation to stalk and nearly homicide the Vault’s inhabitants. Then he wipes their reminiscences and murders them once more. Repeat roughly eternally.
You get to participate within the trippy simulation whereas being directed by Braun to torture the opposite residents each psychologically and bodily, from making a bit of child cry to straight-up stabbing everybody to dying whereas dressed as an adolescent slasher.
Vault 21 (Fallout: New Vegas)
What occurs in a tin can beneath Vegas stays in a tin can beneath Vegas, besides within the case of Vault 21. Vault-Tec, in its infinite knowledge, determined to fill a Vault with compulsive gamblers. Surprisingly, the gamblers-only society appears to have achieved pretty effectively, all issues thought-about, with video games of probability getting used to settle variations. Ultimately, Robert Home set his sights on a takeover of Vault 21 and did a bit of transforming.
Vault 21 was became a on line casino and lodge, which is a much better destiny than most Vaults expertise. The door was even appropriated into an indication for the lodge, and it is refreshing to go to a Vault with precise life in it as an alternative of simply one other rotting tin can of dying. You possibly can even purchase a private and everlasting lodge room there.
Vault 108 (Fallout 3)
When Fallout followers talk about the assorted Vaults, it is by no means with out a point out of Gary. Wanting over the sequence, I might actually hoped to discover a Vault that was higher than Gary’s, simply to shake issues up a bit of. However I am with everybody else on this. Gary. Gary? Gary!Â
Vault 108’s experiment was about how individuals operate in a disaster with a scarcity of management and an overabundance of weapons. The Vault was assigned an Overseer who would die of terminal most cancers inside months, outfitted with a closely stocked armory, and given a malfunctioning energy provide. What would occur within the vacuum of management when the lights went out and weapons have been in all places?
We do not actually know, truthfully, as a result of a cloning chamber was included in Vault 108. That does not actually slot in with the management experiment in any approach that I can inform, nevertheless it does convey us to Gary. (It brings us to a number of Garys, really.) Gary was a resident of 108 who was cloned a number of occasions, with every ensuing Gary solely in a position to communicate the phrase “Gary” and every Gary extra violent than the final Gary—at the very least to any non-Garys. Gary was cloned over 50 occasions, which was a couple of too many, as finally the one survivors of the Vault are a handful of variously numbered Garys—and they don’t seem to be in any respect completely happy to satisfy you.
It is definitely one of many extra memorable areas. Encountering Gary after offended Gary is a surreal expertise. Vault 108 is not the one place Gary seems, both. Apparently, Gary 23 one way or the other escaped and was discovered by the Brotherhood within the Operation: Anchorage growth. They reduce off his arm to take away his Pip-Boy after rising annoyed by his lack of ability to say something however his personal identify. One other Vault in Fallout 4 has quite a few alphabet blocks that spell out Gary—maybe an escaped Gary had youngsters? Might be there are extra Garys on the market, ready to be found in future Fallouts? I hope so.