Stellar Blade releases on Friday, and the essential reception appears largely constructive to this point. Director and Shift Up CEO Hyung-Tae Kim just lately mentioned the sport’s inspirations, costume design, comparisons between Eve and Bayonetta, and extra.
Stellar Blade director talks costumes
Kim mentioned Stellar Blade’s costumes at size throughout a current interview with Sport Informer. He sees character design as his principal energy and Eve’s costumes as a approach to “present what I wished to point out.” It additionally permits gamers to expertise Eve’s journey of their most well-liked model. He additionally went into element about costume design and the way laborious builders labored on Eve’s outfits.
Preserving freedom of favor can be why Shift Up intentionally selected to separate costumes from character upgrades. In any other case, gamers would really feel pressured to make use of the outfits with the very best stats as an alternative of those they like.
Curiously, Stellar Blade was alleged to have some lore about Eve amassing clothes earlier than the struggle with the Naytibas. Shift Up in the end lower it from the sport, however Kim nonetheless considers it canon.
Stellar Blade’s story and protagonist
Talking of Stellar Blade’s protagonist, the interviewer additionally requested about Eve’s character in comparison with a personality like Bayonetta. The latter is aware of she’s very engaging and tries to make the most of that in her preventing model. That isn’t the case with Eve, who’s much less conscious of her “charms,” as Kim put it. He isn’t essentially in opposition to Eve evolving right into a Bayonetta-like character over time. Nonetheless, that can depend upon what followers need, and the Stellar Blade director wasn’t prepared to speak sequels but.
Lastly, Kim talked somewhat in regards to the recreation’s narrative inspiration. Whereas some have famous similarities between Stellar Blade and The Matrix, it’s extra a case of each utilizing ideas from Christianity. “The Matrix is, after all, one of many films that I really like, however then moderately than any direct inspiration or references that we acquired from the film, you must see the Bible as extra of a supply of these inspirations.”
Nonetheless, whereas that impressed elements of the setting and plot, he doesn’t essentially assume gamers ought to learn an excessive amount of into it. “When individuals assume, ‘Oh, this was based mostly on the Bible,’ then they have an inclination to take it extra significantly and count on possibly a heavier, extra severe story there. And, after all, we’re very grateful for that interpretation, however what we wished to deal with was extra the gameplay itself.”