Arrowhead Recreation Studios has loved handing down some powerful and consequential main orders for the Helldivers 2 neighborhood to beat, however its newest is likely to be one among its thorniest but. You see, main orders are likely to focus the whole thing of the participant base on a single goal or set of objectives, akin to killing billions of bugs, wiping out the robotic Automatons, or liberating an embattled planet. Everybody contributes to a single milestone and will get rewarded for it upon completion. In any other case, everybody fails, however no less than they fail collectively. Now, for the primary time, Helldivers 2 gamers want to choose between liberating two completely different planets, and selecting one over the opposite will solely unlock one among two stratagems for the neighborhood.
To be clear, the newest main order fees gamers with liberating each Choohee and Penta, however in response to Helldivers 2’s narrative, solely the stratagem of the primary one to be liberated shall be salvageable. First, gamers must liberate Lesath, a planet in the identical cluster as Choohee and Penta, at which level the opposite two planets shall be out there for gamers to combat over. At that time, the actual battle will start. If the neighborhood liberates Choohee first, they’ll unlock the MD-17 Anti-Tank Mines as a stratagem to name upon in the midst of a mission. In the event that they decide to free Penta first as an alternative, everybody within the sport will obtain the RL-77 Airburst Rocket Launcher. Whereas the neighborhood isn’t absolutely in tandem and on the identical web page, that is the primary time the builders have ever deliberately break up them.
Discussions are already underway throughout varied Helldivers boards, and issues are extra heated than I figured they’d be. When given the selection between an energetic and passive weapon, such because the distinction between a rocket launcher you shoot and mines you place in ready, I feel most folk defer to the energetic weapon. Taking a look at a number of the replies to the Helldivers tweet, sentiment gave the impression to be trending in that path, however elsewhere, impassioned gamers are making the case for the choice, and each have some factors.
On one hand, the airburst rocket launcher might be an efficient anti-air weapon, which might come in useful towards the flying bugs and robotic gunships that now plague Helldivers 2 gamers. Then again, mines are actually good at taking out closely armored floor models, which gamers would possibly want when their focus inevitably swings again to the Automatons and their extremely beefy tanks and walkers. Having extra mines would possibly assist when taking out swarms of bugs or when clearing out their nests too, so there’s ok purpose for gamers to go both means on this main order. Sadly for Helldivers 2 gamers, the selection isn’t so minimize and dry.
In a neat gesture, gamers will be capable of drop into both planet and trial their respective “experimental stratagems” to make the selection ever so barely simpler. There’s additionally a number of days on the clock till the main order expires, so there’s loads of time to bounce between each planets attempting out the brand new stratagems.
As a video games journalist, I should encourage you all to do your due diligence and analysis the merchandise in an effort to make an knowledgeable buy. Godspeed y’all. Give ‘em hell down there and keep in mind to decide on properly.