V Rising sucks me into its blood-thirsty world nearly immediately with out fail each time I play. Once I first sank my fangs into its expansive open world, I knew Stunlock Studios’ survival sport would drain lots of of hours from me. With the large V Rising 1.0 replace, I’m set to lose much more time in-game as the total launch brings new castle-building customization choices, beautiful succubus enemies which might be out to steal my coronary heart, and the story’s long-awaited crescendo.
Considered one of my all-time favourite survival video games is V Rising, and it’s not solely due to my long-time love of all issues associated to vampires. Stunlock Studios combines lots of my most beloved options discovered all throughout a number of genres like its artistic castle-building and adorning parts paying homage to these present in sandbox video games or its fast-paced and infrequently difficult fight.
With the V Rising full launch on the best way, much more thrilling content material is within the works. We not too long ago realized that 1.0 pulls the sport’s story along with its ultimate boss struggle and an expanded map. Stunlock Studio has now given us one other peek on the launch patch, confirming a number of long-awaited modifications. A lot to my delight, the developer explains in its new reveal that it does “intend so as to add extra citadel choices within the replace exterior of DLCs.”
Citadel stans, stand up. Which means that we’re lastly getting some much-needed aesthetically pleasing citadel content material to accompany 1.0’s fashionable wardrobe improve, and it’s totally free with the full-release replace. I’m about to make use of all of my Sims-accrued constructing expertise in V Rising, y’all. The non-DLC citadel choices aren’t the one new characteristic we find out about, although. Stunlock Studios additionally delves deeper into 1.0 enemies.
In its Steam replace, the developer introduces a few of the new threats we could come throughout whereas exploring the map. Somewhat than utilizing extra unsettling designs for the 1.0 enemies, Stunlock opts to place us towards the acquainted. The dev explains that the monsters are “jagged and unfriendly” in design, relatively than showing to us as “extra alien and incomprehensible.”
That’s why the group selected to scrap the multi-eyed monstrosity proven within the picture above in favor of the winged succubus proven under that, whereas “acquainted,” continues to be clearly “unhealthy.” Stunlock explains “these new enemies have their very own distinctive new challenges so that you can overcome,” exhibiting a clip of the brand new succubus enemy in motion as she charms and entrances a participant character.
The dev notes that V Rising’s new enemies are “war-like” with a placing “violent nature,” so we shouldn’t get too near them except we’re correctly geared as much as struggle. Stunlock says that after we come throughout the monsters, we’ll have the ability to “instantly really feel an air of hostility.” I don’t find out about you, however I’m keen to step into the succubus’ malice-ridden gaze myself and take the danger.
All I want now could be an in-game beauty that may make me look as wickedly glamorous because the succubus. For now, I’m content material to know that the sport is bringing in additional base-building options to assist me beautify my gothic citadel. Perhaps we’ll even acquire entry to V Rising basements and discover new house for our jail cells underground.
Should you’re seeking to enhance upon your present citadel in-game, you’ll want to take a look at our in-depth information on one of the best V Rising base areas as your lavish dwelling’s spot on the map can have a big impact on extra than simply its aesthetic look. Alternatively, you possibly can flick through our extra normal V Rising ideas and tips for a greater understanding of the sport general.