First, may I ask you to briefly introduce yourselves?
Aonuma:
Good day, I’m Eiji Aonuma, the producer of The Legend of Zelda sequence. My first position within the sequence was designing dungeons for The Legend of Zelda: Ocarina of Time (1). I served because the director and producer for The Legend of Zelda: Twilight Princess (2), and I’ve been the sequence’ producer ever since.
Fujibayashi:
Good day, I’m Hidemaro Fujibayashi, The Legend of Zelda: Tears of the Kingdom’s director. Persevering with from The Legend of Zelda: Skyward Sword (3) and the earlier sport, The Legend of Zelda: Breath of the Wild (4), I proposed the basic concept of the sport and directed the whole manufacturing group.
Dohta:
Hello, I’m Takuhiro Dohta, the technical director for this sport. I have been concerned within the Legend of Zelda sequence in varied totally different roles, however The Legend of Zelda: Breath of the Wild was the primary time I labored on a Legend of Zelda sport from the very begin. On this title too, I used to be liable for the sport’s total technical path.
Takizawa:
Hello, I’m Satoru Takizawa, the artwork director for this sport. I first joined the sequence with The Legend of Zelda: Ocarina of Time, and since then, I’ve been dealing with art work and design for titles akin to The Legend of Zelda: The Wind Waker (5) and The Legend of Zelda: Twilight Princess. I’ve coordinated the visuals since The Legend of Zelda: Breath of the Wild.
Wakai:
Good day, I’m Hajime Wakai, the sound director. My first involvement within the sequence was once I composed music for The Legend of Zelda: The Wind Waker. I’ve been concerned because the sound director for the sequence since The Legend of Zelda: Skyward Sword.
Thanks very a lot. Many might already be acquainted, however, Aonuma-san, may you give us a quick introduction to the Legend of the Zelda sequence?
Aonuma:
After all. The Legend of Zelda sequence is about within the kingdom of Hyrule, the place the sacred energy of goddesses resides. It’s a sequence that includes each motion and puzzle fixing, during which the protagonist Hyperlink, the participant’s avatar, battles in opposition to Ganondorf and others who’re scheming to acquire that energy. In lots of video games, Hyperlink should additionally assist Princess Zelda who’s destined to be endowed with the sacred energy of goddesses. This title, The Legend of Zelda: Tears of the Kingdom, is a direct sequel to The Legend of Zelda: Breath of the Wild, which launched in 2017. As soon as once more, it takes place within the huge land of Hyrule after the conclusion of the earlier sport.
So this title picks up after the occasions of The Legend of Zelda: Breath of the Wild.
Aonuma:
Sure, this title is about in Hyrule shortly after the top of the earlier sport. There are various explanation why we selected this setting. After ending improvement on the earlier title, we puzzled if we may make it attainable for gamers to proceed exploring the world after they’ve reached the sport’s ending.
The Legend of Zelda sequence appears to be a type of franchises the place the visible fashion and sport mechanics usually change drastically for every entry. Was there ever a dialogue about creating a brand new sport with a totally new world somewhat than a sequel?
Aonuma:
No, not likely. Though the earlier title, The Legend of Zelda: Breath of the Wild, has its personal conclusion, we began to provide you with new concepts that we wished to carry to life on this already realised model of Hyrule, so our path in making a sequel didn’t change.